Riot Games

HQ
Los Angeles
Total Offices: 6
4,500 Total Employees
Year Founded: 2006

Jobs at Riot Games

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Recently posted jobs

22 Hours AgoSaved
In-Office
Los Angeles, CA, USA
eCommerce • Gaming
Design, create, and implement polished real-time gameplay and environmental visual effects for an unpublished game product. Balance visual impact with gameplay clarity, establish scalable VFX practices, collaborate across disciplines, mentor artists, uphold quality standards, and contribute to team and discipline development in an iterative environment.
YesterdaySaved
In-Office
Los Angeles, CA, USA
eCommerce • Gaming
Lead global brand strategy and end-to-end campaign planning for VALORANT across PC, console, and mobile platforms. Develop strategic briefs, guide creative execution, coordinate matrixed regional and cross-functional teams, manage budgets, establish KPIs, analyze campaign performance, and shape full-year publishing roadmaps for live-service, esports, and platform initiatives.
2 Days AgoSaved
In-Office or Remote
Los Angeles, CA, USA
eCommerce • Gaming
Software Engineering Interns collaborate on player-facing game features, backend services, real-time data processing, globally scaled services, SDKs, and APIs. Interns work with experienced developers and gain exposure to current and emerging technologies. Required qualifications include enrollment in a related degree program, 2028 graduation, object-oriented programming experience, data structures and algorithms knowledge, a minimum 2.5 GPA, and full-time availability for 12 weeks.
2 Days AgoSaved
In-Office
Los Angeles, CA, USA
eCommerce • Gaming
Develop and maintain scalable creative tools and Digital Asset Management services for game development teams. Lead technical vision, architecture, and implementation across backend services, data platforms, deployment, monitoring, and AI-assisted engineering workflows. Collaborate with artists, designers, producers, infrastructure engineers, QA, and game developers to solve complex problems, improve development workflows, and deliver robust tooling. Provide technical guidance, documentation, training, and cross-functional influence while supporting large codebases and shipped products.
2 Days AgoSaved
In-Office
Los Angeles, CA, USA
eCommerce • Gaming
Lead the architecture, development, and maintenance of Digital Asset Management and creative tooling for game development teams. Build scalable software, support AI-assisted engineering tools and AI/ML workloads, guide multi-year technical initiatives, establish engineering standards, and collaborate with artists, designers, infrastructure, QA, and game developers. Provide technical leadership, documentation, training, and cross-functional guidance while delivering tools for large codebases and shipped products.
3 Days AgoSaved
In-Office
Los Angeles, CA, USA
eCommerce • Gaming
Lead Riot’s Anti-Cheat Engineering team developing and evolving Vanguard’s Windows client services. Set technical direction, manage and recruit engineers, translate emerging cheat threats into detections and mitigations, and guide investigations involving kernel manipulation, evasive cheats, and compatibility issues. Partner with game, product, operations, and engineering teams to deliver secure, reliable anti-cheat capabilities while balancing security, performance, player experience, and delivery risks.
eCommerce • Gaming
Leads modeling architecture and real-time machine learning systems for personalization, matchmaking, social recommendations, player retention, and community health. Designs graph ML, reinforcement learning, contextual bandit, and representation learning solutions while optimizing fairness, latency, scalability, and model observability. Partners across product, software, data, research, and platform teams; establishes ML standards, governance, experimentation practices, and responsible AI controls. Mentors senior engineers and data scientists and provides organization-wide technical leadership.
4 Days AgoSaved
In-Office
Los Angeles, CA, USA
eCommerce • Gaming
Lead design for League of Legends’ ARAM: Mayhem mode by creating Augments, content, and systems that deliver engaging player experiences. Mentor game designers, guide design quality, conduct discovery and playtesting, and improve team processes for sustainable live-service content delivery. The role requires deep League player insight, set-based design expertise, and scripting experience in a shipped game.
5 Days AgoSaved
In-Office
Los Angeles, CA, USA
eCommerce • Gaming
Build and evolve large-scale infrastructure, tooling, and automation for Riot’s engineering teams. Design systems that reduce toil, improve deployment workflows, and leverage AI capabilities such as bots, agents, and MCP servers. Partner with stakeholders and senior leadership, improve engineering standards, mentor teammates, and promote reliable, high-quality software across distributed systems, cloud platforms, containers, and Kubernetes.
5 Days AgoSaved
In-Office
Los Angeles, CA, USA
eCommerce • Gaming
Develop and maintain scalable desktop application features for Riot Client, focusing on web technologies and integrating C++ components. Contribute to technical design, planning, and implementation; collaborate with product, design, QA, and data teams; understand complex dependencies; and mentor engineers. Help improve game distribution, content, social, and developer productivity capabilities across Riot’s desktop ecosystem.
7 Days AgoSaved
In-Office
Los Angeles, CA, USA
eCommerce • Gaming
Leads the visual direction of an unpublished 3D game, translating creative vision into production-ready art standards and workflows. Oversees visual quality across characters, animation, VFX, storytelling, and gameplay readability while balancing technical and production constraints. Builds, mentors, and directs internal and external art teams, vendors, and co-development partners. Collaborates with game leadership and cross-functional teams to deliver a cohesive player experience and maintain high artistic quality throughout development.
eCommerce • Gaming
Lead console development for an unpublished game. Collaborate across teams, solve technical problems, optimize performance, and mentor new engineers.
8 Days AgoSaved
In-Office
Los Angeles, CA, USA
eCommerce • Gaming
Leads the global creative vision and operating model for Riot’s Growth Marketing portfolio. Develops performance-focused creative for paid social, video, mobile, creator, and emerging channels; uses experimentation, performance data, and audience insights to guide iteration; establishes scalable global and localized frameworks; directs agencies, creators, and production partners; and aligns growth creative with game brands while enabling autonomous execution.
8 Days AgoSaved
In-Office
Los Angeles, CA, USA
eCommerce • Gaming
Lead product strategy and cross-functional delivery for VALORANT’s developer platforms, build and release pipelines, engine capabilities, tooling, workflows, and backend services. Partner with engineering and central technology teams to resolve ambiguous technical challenges, improve development velocity and release predictability, and represent Foundations leadership. The role requires strong technical judgment, game development lifecycle expertise, platform product ownership, influence without direct authority, and experience using agentic AI to improve product management.
9 Days AgoSaved
In-Office
Los Angeles, CA, USA
eCommerce • Gaming
Develop and maintain C++ systems for Teamfight Tactics on iOS and Android using Unreal Engine. Diagnose cross-platform, engine, and native mobile issues; optimize performance, memory, stability, and reliability; and influence architecture, engineering practices, tooling, testing, and release processes. Collaborate with multidisciplinary teams, provide technical leadership, mentor engineers, and participate in on-call support.
eCommerce • Gaming
Leads a game engineering team developing and modernizing League of Legends alternate play modes. Responsibilities include mentoring engineers, contributing hands-on C++ implementation for UI and player-facing gameplay systems, maintaining engineering quality, and collaborating with product, design, art, and other engineering teams to ship scalable features.
eCommerce • Gaming
Lead vision, strategy, and product discovery for Riot's Social SDK. Drive roadmap, manage stakeholder relationships with game teams, prioritize backlog, define SLAs, and collaborate with engineering, design, and QA to deliver scalable social platform features (voice/text chat, presence, shared interfaces).
11 Days AgoSaved
In-Office
Los Angeles, CA, USA
eCommerce • Gaming
Lead visual design for an unpublished R&D game, establishing its user interface style, visual identity, quality standards, and design systems. Create intuitive interfaces and production-ready assets from concept through implementation while applying expertise in graphic design, typography, layout, color, illustration, and interactivity. Collaborate with artists, engineers, designers, and producers, guide UI planning, and extend themes through style guides and conventions.
11 Days AgoSaved
In-Office
Los Angeles, CA, USA
eCommerce • Gaming
Develop and maintain C++ UI frameworks, authoring tools, and workflows for League of Legends. Collaborate across teams, contribute to technical designs, own software lifecycles, mentor engineers, support production tools, and drive large development efforts from requirements through testing and delivery. Partner with engineers, designers, and artists to improve tooling effectiveness and user experience.
eCommerce • Gaming
Build and operate governed production data pipelines in Databricks using medallion architecture, Unity Catalog, data quality controls, lineage, and semantic models. Develop AI agents and retrieval-augmented applications grounded in enterprise data using Mosaic AI and model serving. Integrate enterprise systems through APIs and events, implement security and observability, and own architecture, testing, CI/CD, deployment, and production support.