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Insomniac Games

Engine and Tools Programming Intern – Undergraduate

Posted Yesterday
Be an Early Applicant
In-Office
Burbank, CA, USA
45-45 Annually
Internship
In-Office
Burbank, CA, USA
45-45 Annually
Internship
Develop game engine runtime and tools technology using C++. Build efficient low-level systems, improve performance and reliability, create content-creator tools, investigate platform hardware capabilities, troubleshoot technical issues, and collaborate with artists, programmers, and production teams. Document implementations and explore emerging game development technologies while gaining practical experience under experienced engineers.
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Role Summary: 

Join the engineering team at Insomniac Games and gain hands-on experience developing the game engine technology that supports the creation of our games. 

As an Engine Programmer Intern, you'll work alongside experienced programmers to design, develop, and improve the runtime and tools components of Insomniac’s engine technology. You'll primarily use C++ to build efficient systems, improve performance, and create tools that help content creators develop game assets. 

Depending on your interests and expertise, you'll have opportunities to explore tools development, animation, low-level engine architecture, or rendering. This internship offers practical experience with real-time game engine development, technical problem-solving, and collaboration with production teams while learning how engine technology supports game development. 

What You’ll Be Doing: 

  • Design and develop game engine technology with guidance from team leads, focusing on real-time performance and usability. 
  • Build efficient low-level systems that support higher-level pipelines and game development workflows. 
  • Design and implement tools that help content creators develop and manage game assets. 
  • Maintain and improve existing engine systems to enhance functionality, performance, and reliability. 
  • Explore the capabilities and limitations of specific game platform hardware to better understand how it affects engine development. 
  • Collaborate with production teams to identify technical challenges, troubleshoot issues, and develop practical solutions. 
  • Investigate and respond to bug reports, feature requests, and questions related to engine technology. 
  • Document technical implementation details to support collaboration and ongoing development. 
  • Explore technological developments in the game industry and learn how new approaches can support engine development. 

What We’re Looking For: 

  • Currently pursuing a degree in Computer Science, Computer Graphics, or a related field. 
  • Proficiency in programming languages such as C++. 
  • Experience with game engines or game development patterns. 
  • Strong problem-solving and debugging skills, with the ability to investigate and resolve technical issues. 
  • Strong communication and collaboration skills, with the ability to work effectively with artists and programmers. 
  • Interest in learning about emerging game development technologies and staying informed about industry trends. 

Eligibility:

  • Students with expected graduation between May 2026 and December 2029 from an accredited university. Undergraduate
  • Able to work during one of the following periods: May 17th - August 6th or June 14th - September 3rd. Relocation assistance is available for eligible candidates. 
  • Must be available for the entire 12-week internship period. 

At this time, SIE will only consider applicants who are authorized to work for any employer in the United States and who will not require work visa sponsorship from SIE now or in the future to maintain their authorization to work in the United States. 

Our intern positions offer a fixed hourly pay rate. Please note that the pay rate is exclusive to the internship period and may not reflect what pay may look like following the completion of an internship 

At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location. 
Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location. 



Intern Pay Range
$45.75—$45.75 USD

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.

HQ

Insomniac Games Burbank, California, USA Office

2255 N Ontario St, Burbank, CA, United States, 91504

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