Skydance Media
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The Media Engineer at Skydance Animation designs and maintains A/V systems, manages technical operations, oversees media environments, and ensures high-quality support for audio/visual needs.
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The role involves architecting and implementing development frameworks for game features, collaborating with teams, and maintaining implementation schedules.
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The Senior Software Engineer will architect and implement game features, collaborate with creative teams, and maintain development schedules for gameplay systems.
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The Technical Director for R&D will lead game-related research and development, focusing on new technologies for immersive storytelling and managing engineering teams.
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The Lead Technical Artist will oversee tech art operations, manage art pipelines, mentor team members, and collaborate across disciplines to optimize performance and enhance visual quality in game development.
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Lead combat design for games, mentoring designers, prototyping mechanics, ensuring quality, and collaborating with teams to enhance gameplay experience.
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The Director of Brand Marketing will lead global brand campaigns, develop marketing strategies, collaborate with various departments, and enhance team culture across multiple game titles.



