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Skydance Media

Lead Technical Artist

Reposted 21 Days Ago
Be an Early Applicant
Hybrid
3 Locations
125K-150K Annually
Senior level
Hybrid
3 Locations
125K-150K Annually
Senior level
The Lead Technical Artist will oversee tech art operations, manage art pipelines, mentor team members, and collaborate across disciplines to optimize performance and enhance visual quality in game development.
The summary above was generated by AI
Skydance Games, a division of Paramount, a Skydance Corporation, is creating the future of interactive entertainment across platforms and genres. Our teams are expanding beloved franchises with Marvel 1943: Rise of Hydra, pushing the limits of immersion, and shaping how we’ll deliver best-in-class games for years to come. 

We build our games through creativity, collaboration, and trust, empowering teams to take ownership, openly share ideas, and push the boundaries of what’s possible. Every project is built with these core values, turning bold visions into experiences that resonate with fans around the world. 

Do you want to craft games that challenge expectations and inspire players? Come build something extraordinary with us.
  
For information on Skydance’s privacy practices, see the Skydance U.S. Personnel Privacy Notice located at https://skydance.com/privacy-personnel/.

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The Lead Technical Artist will partner with the Project Art Director and Technical Director to shape long-term goals and oversee the daily operations of the tech art team. You’ll take ownership of art pipelines and workflows including character rigging, lighting & rendering, asset creation, and platform performance ensuring they support both our artistic vision and technical requirements.

You will be encouraged and expected to independently collaborate across disciplines to align teams on complex challenges, while mentoring internal artists and coordinating with external partners. Clear documentation and well-structured processes will be key, as you help build artist-friendly pipelines that deliver high-quality visuals on our target platform. As the final authority on asset integrity and performance, you will be able to diagnose critical issues and formulate clear, actionable solutions.

If you are the kind of person that thrives in a fast-paced, challenging and yet solutions-oriented environment, we’d love you to join us and help bring bold new ideas to life.

Responsibilities

  • Work closely with the project art director and technical director to drive the long-term development goals and daily operations of the tech art teams.
  • Take top level ownership of all art pipelines and workflows within the project including those specifically associated with character rigging, art asset creation, and platform performance.
  • Collaborate with and coordinate cross discipline teams to achieve consensus and understanding on challenging issues.
  • Organize, manage, and mentor Internal team members and foster relationships with external contractors.
  • Ensure that all documentation for tech art related workflows is organized, current, and understood by the team.
  • Spearhead the development of artist friendly pipelines that produce high quality results while being performant on a variety of platforms.
  • Have the final word regarding technical asset integrity and execution of platform specific performance optimization.

Requirements

  • 5+ years professional game development experience.
  • At least 1 shipped title credited with a lead TA position.
  • A deep understanding of the Unreal Engine and BP system.
  • Extensive experience using dynamic lighting workflows and PBR materials.
  • Familiarity with game performance evaluation tools to profile CPU, GPU, and memory. performance on multiple target platforms.
  • Strong knowledge of shader creation via node graph, HLSL or GL.
  • Intermediate skill with Python, and C++.

Pluses

  • Some experience with project management and team capacity tracking software.
  • Open mind regarding the thoughtful integration of emerging technology into the creative process.
  • A strong knowledge of artist tools and workflows for rigging and animation.

The annual salary range for this position in Los Angeles is $125,000 – $150,000. The salary offered may vary based on the candidate’s location, qualifications, experience and relevant expertise, among other factors.  The range indicated is for base salary only and does not reflect the total compensation package, including bonus, benefits, etc. 

We realize that skills and expertise can come from many different experiences and paths, and we encourage you to apply even if you don’t meet all of the requirements as written in the job description. 

#Games #LI-hybrid

Paramount, a Skydance Corporation is a diversified media company creating high quality, event-level entertainment for global audiences. The Company brings to life stories of immersive worlds across its feature film, television, interactive/games, and animation divisions.


Recruitment Fraud Alert
It has come to our attention that there may be fraudulent activity by individuals impersonating our Talent Acquisition team. Skydance will only contact you from an official “@skydance.com” email address. If you suspect that you are being contacted by an unauthorized person or believe that the correspondence you have received is suspicious, please do not click on any links or attachments in such emails and submit any questions or concerns to our information security team at https://skydance.com/report-suspected-fraud/.

Top Skills

Bp System
C++
Cpu Profiling Tools
Dynamic Lighting Workflows
Gl)
Gpu Profiling Tools
Memory Performance Tools
Pbr Materials
Python
Shader Creation (Hlsl
Unreal Engine
HQ

Skydance Media Santa Monica, California, USA Office

2900 Olympic Blvd., Santa Monica, CA, United States, 90404

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