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Absurd Ventures

Software Engineer, Animation

Posted Yesterday
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In-Office
Santa Monica, CA, USA
120K-150K Annually
Mid level
In-Office
Santa Monica, CA, USA
120K-150K Annually
Mid level
Develop and optimize runtime character animation systems for a AAA open-world game using Unreal Engine. Build animation tools and workflows, implement locomotion, combat, traversal, interactions, and crowd systems, and collaborate with animators, designers, gameplay engineers, and technical artists. Diagnose cross-disciplinary issues, profile performance, maintain clean code, and support animation technologies including Animation Blueprints, state machines, blend spaces, montages, and procedural systems.
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Summary 

We are seeking a skilled Animation Engineer to join our team and help develop the systems and technology that bring characters to life in a new IP AAA open world game. As an Animation Engineer at Absurd Ventures, you will work closely with Animators, Gameplay Engineers, Designers, and Technical Artists to build and support responsive, performant, high-quality character animation systems in Unreal Engine. 

You will contribute to runtime animation systems, tools, and workflows that enable the team to create believable characters while meeting the technical and performance demands of a large-scale game. This is a hands-on engineering role for someone who enjoys solving problems at the intersection of animation, gameplay, and technology. 

Core Responsibilities 

  • Develop, maintain, and improve runtime animation systems for player characters, NPCs, creatures and enemy characters. 
  • Work closely with Animators, Designers, and Gameplay and AI Engineers to implement responsive, high-quality character behaviors and animation-driven gameplay. 
  • Build and support animation systems for locomotion, traversal, interactions, combat, crowds and other gameplay scenarios. 
  • Develop tools and workflows that improve the efficiency and iteration speed of the Animation team. 
  • Implement and support animation functionality using C++, Blueprints, Animation Blueprints, state machines, blend spaces, montages, and other Unreal Engine animation technologies. 
  • Collaborate with Technical Animation and Technical Art to integrate character rigs, animation assets, and procedural systems into the game. 
  • Profile and optimize animation systems for runtime performance, memory, and scalability. 
  • Work within existing engineering architecture and contribute clean, maintainable, well-documented code. 
  • Participate in code reviews and technical discussions and contribute to engineering standards and best practices. 
  • Proactively identify animation technology risks and communicate technical challenges and potential solutions to the appropriate disciplines. 

Core Qualifications 

  • 3+ years of professional experience as a Gameplay Engineer or similar role in the video game industry, including work on animation systems. 
  • Strong C++ programming skills and experience developing real-time game systems. 
  • Professional experience working with Unreal Engine. 
  • Strong understanding of real-time character animation concepts, including animation blending, state machines, locomotion, inverse kinematics, and animation-driven gameplay. 
  • Experience working with Unreal Engine animation systems such as Animation Blueprints, Blend Spaces, Montages, and skeletal animation. 
  • Strong debugging and problem-solving skills with the ability to investigate issues spanning code and animation content. 
  • Experience collaborating directly with Animators, Designers, Technical Artists, and other Engineers. 
  • Strong communication skills and a collaborative mindset. 

Plus if... 

  • Experience with AAA, open-world, or large-scale 3D games. 
  • Experience developing Unreal Engine editor tools or animation pipeline tools. 
  • Experience with gameplay animation techniques such as motion matching, motion warping, procedural animation or physical animation. 
  • Familiarity with motion capture pipelines and animation data processing. 
  • Experience profiling and optimizing animation systems on console hardware. 

Description  

  • Full-time job with benefits.  
  • Role is on-site in Santa Monica, CA.  
  • Office is located near downtown Santa Monica – near metro and freeways.  

The base pay range for this position is $120,000 to $150,000 per year. Actual compensation is based on market location and may vary depending on job-related knowledge, skills, and experience. We also offer a competitive package of benefits including vacation time, sick time, company holidays, parental leave, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) matching to regular full-time employees. Certain roles may also be eligible for bonus and equity. 

HQ

Absurd Ventures Santa Monica, California, USA Office

Santa Monica, California, United States

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