Absurd Ventures

HQ
Santa Monica, California, USA
65 Total Employees

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Jobs at Absurd Ventures
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This role invites potential candidates to submit a general application for future Creative Services positions, with no specific qualifications outlined.
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This is a general application for future roles in the Film & TV teams. Submitting a resume allows consideration for various positions.
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The Senior Open World Designer drives the vision and design for immersive open-world content, collaborating closely with various teams to enhance gameplay and storytelling.
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This position is a general application for upcoming roles in Animated Series teams. Interested candidates can submit their resumes for future consideration.
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This is a general application for future roles in Comics and Graphic Novels teams. Submit your resume for potential opportunities.
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This position allows candidates to submit a general application for future corporate team roles within the organization.
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This is a general application for future game development roles, allowing candidates to submit their resumes for consideration.
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Santa Monica, CA, USA
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The Casting Director will lead casting for video games and linear content, collaborating with creative teams and managing talent relationships, auditions, and negotiations.
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Lead Engineer will design and optimize AI systems for games, oversee a team, ensure performance, and mentor engineers.
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The Marketing Coordinator supports marketing initiatives by coordinating projects, tracking metrics, managing social media, and collaborating with teams. They will also assist in e-commerce operations and reporting, conduct market research, and maintain marketing documentation.
10 Days AgoSaved
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The Lead Character Artist will oversee character asset production, collaborate on visual style, mentor team members, and ensure high-quality character models are created for games.
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As a Machine Learning Engineer, you will develop ML strategies, design models for game systems, and enhance gameplay using AI techniques, collaborating with various teams.
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The Principal Technical Gameplay Designer will lead combat design efforts, mentor junior designers, and collaborate with various teams to refine player mechanics and experiences, ensuring high-quality gameplay.
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Lead strategy and operations for a books publishing imprint, driving revenue, profitability, and creative direction. Oversee editorial, production, design, marketing, and external partners; manage budgets, P&L, acquisitions, author/agent relations, and full title lifecycles. Represent the imprint externally and attend industry events.