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That's No Moon Entertainment

Senior Shader TD

Posted 3 Days Ago
Be an Early Applicant
In-Office or Remote
2 Locations
120K-150K
Senior level
In-Office or Remote
2 Locations
120K-150K
Senior level
Develop and maintain shader libraries, create photorealistic rendering features, collaborate with art teams, and optimize rendering processes for AAA game projects.
The summary above was generated by AI

That's No Moon is an independent studio of storytellers and game-makers who believe in the power of narrative-driven experiences. With a diverse team of talented developers, from some of the top game studios in the world (Naughty Dog, Infinity Ward, Bungie), our shared vision is to create the future of AAA experiences with a culture of creativity, collaboration, and responsible production practices. Our passionate team of developers help shape our studio, our projects, and our future.

We are looking for a skilled and well-rounded Senior Shader TD with a passion for photorealistic rendering, scanning technology, and next-gen visuals, to join our team as the critical bridge between technology and art. Tech artists will collaborate with programmers, designers and artists of various disciplines and help deliver industry-leading graphical fidelity and realism. 

Responsibilities: 

  • Develop and maintain studio shader library. Implement high-level features such as wetness, rust, or mud 
  • Work closely with the Art Director and material artists to identify rendering needs and create new shader or features required to achieve desired look, both via Unreal shading network and writing custom shader code. 
  • Create lighting and post processing effects  
  • Work with the rendering team to add/improve low-level graphical feature support not available in Unreal’s base offering 
  • Support art teams in debugging graphical or optimization issues 
  • Work between all art departments (environment, characters, VFX, etc.) on shared technology 
  • Author contents that require high technical skill or specialist knowledge. 

Requirements & Skills: 

  • (Required) 5+ years of professional experience as a shader TD, graphics programmer, or technical material artist in game or film production 
  • (Required) professional experience writing shaders using modern shader language such as HLSL or GLSL 
  • (Required) Programming foundation in C/C++ 
  • (Required) Comfortable with Linear Algebra and related 3D math topics 
  • (Required) Keen artistic eye for photorealism, in-depth knowledge of lighting, color theory, and shading models (PBR, BRDF) 
  • (Required) Professional experience in relevant role using UnrealEngine, Unity, or similar modern game engine 
  • (Required) Runtime rendering profile and optimization experience 
  • (Preferred) Functional Python experience in the areas of tools and UI (i.e., PyQt) and Maya Scripting 
  • (Preferred) Knowledge/familiarity of various CG art disciplines (ex: modeling, materials, animation, lighting, vfx, etc) and how they are interconnected 
  • (Bonus) Experience working with Substance designer, Painter, Photoshop, and other 2D/3D authoring packages. 

Qualities: 

  • Passion for photorealism and real-time graphics 
  • Proven ability to balance multiple tasks in a fast-paced development environment 
  • Self-motivated and capable to find solutions on one's own 
  • Capable of switching tasks quickly to address emergent production issues in a professional manner 
  • Great verbal and written communication skills to articulate issues and risks 
  • Collaborative, team oriented, and open to peer feedback 
  • High desire/focus to help making artists' lives better and processes more efficient/scalable, mindful of areas of workflow improvement 
  • Great attention to details, and ability to deliver consistent results

TNM considers a number of factors when determining each role's base pay range, including industry benchmarks, location, experience, and other job specific skills. In addition to base pay, this role may be eligible for other incentive compensation including equity and profit share. The estimated base pay range for this role is U.S. only and not applicable for locations outside of the U.S.

The estimated base pay range for this role is: $120,000 - $150,000

TNM offers competitive and comprehensive benefits that include medical, dental, vision, 401(k) match, flexible PTO, supplemental life and disability, and more. Eligibility to participate in these benefits may vary based on country of residence and/or part-time or temporary employment status.

That's No Moon is an equal opportunity employer and all qualified applicants will receive consideration for employment without regard to race, ancestry, color, citizenship, religion, sex, sexual orientation, gender identity or expression, marital status, pregnancy, age, national origin, disability status, legally protected physical or mental disability, genetic information, protected veteran status, or any other characteristic protected by law. 

To those interested in submitting for roles at That's No Moon, we have a few reminders to ensure a safe application process.

1. If one of our recruiters reaches out to you, it will be with a "@thatsnomoon.com" email address. We do not email via personal email addresses either.
2. We do not conduct interviews via Discord or WhatsApp.
3. We will not ask you to provide sensitive personal information.
4. We will never request that you buy equipment specifically for your interview/test.

We are saddened that people are being taken advantage of and ask that, if you ever have any doubts about whether you are speaking to an official member of the That's No Moon team, to reach out to our official social handles directly.

#LI-remote

Top Skills

C/C++
Glsl
Hlsl
Maya
Pyqt
Python
Unity
Unreal Engine
HQ

That's No Moon Entertainment Los Angeles, California, USA Office

Los Angeles, Los Angeles, CA, United States

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