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Absurd Ventures

Principal / Lead Gameplay Designer

Reposted 9 Days Ago
Be an Early Applicant
In-Office
Santa Monica, CA, USA
145K-165K Annually
Senior level
In-Office
Santa Monica, CA, USA
145K-165K Annually
Senior level
The Principal Technical Gameplay Designer will lead combat design efforts, mentor junior designers, and collaborate with various teams to refine player mechanics and experiences, ensuring high-quality gameplay.
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Summary 

We are seeking a Principal / Lead Gameplay Designer to own the design and implementation of compelling 3 C’s gameplay. This person will work closely with design leadership, animators, engineers, and artists to deliver world-class moment-to-moment gameplay and player feel. 

Core Responsibilities 

  • Own and drive implementation of all moment-to-moment player-feel gameplay in alignment with direction from a senior leadership team. 
  • Develop engaging combat mechanics, including player abilities, enemy behaviors, AI tactics, weapons, and camera systems. 
  • Collaborate with cross-disciplinary teams to prototype, iterate, and polish combat features from concept through ship. 
  • Author and maintain design documentation, ensuring clarity and alignment across departments. 
  • Analyze playtest data and player feedback to continuously refine and balance combat systems. 
  • Own combat encounters and pacing in collaboration with level and narrative design teams. 
  • Establish metrics and best practices for environment and encounter design to support optimal gameplay. 
  • Mentor junior designers and contribute to the evolution of team processes and best practices. 
  • Maintain high standards for quality, responsiveness, and fun across all combat elements. 

Core Qualifications 

  • 5+ years of experience in game design with at least 2 shipped titles, including one in a senior or lead role focused on combat. 
  • Deep understanding of player mechanics, animation-driven gameplay, enemy design, and AI behavior. 
  • High technical proficiency with Unreal Engine 5.0 and its suite of combat, AI, and animation systems tools. 
  • Strong prototyping skills with scripting languages or visual scripting systems (e.g., Blueprint, Lua, etc.). 
  • Excellent communication, collaboration, and documentation skills. 
  • Passion for creating satisfying, intuitive, and deep combat systems across various player archetypes. 

Plus If... 

  • Experience designing melee combat systems, ranged combat, or hybrid mechanics. 
  • Background working on open-world or sandbox games. 
  • Experience planning player skill and progression systems. 
  • Knowledge of cinematic combat presentation and camera work. 
  • Experience working with motion capture and/or animation pipelines. 

Description 

  • Full-time job with benefits. 
  • Role is on-site in Santa Monica, CA. 
  • Office is located near downtown Santa Monica – near metro and freeway. 

The base pay range for this position is $145,000 to $165,000 per year. Actual compensation is based on market location and may vary depending on job-related knowledge, skills, and experience. We also offer a competitive package of benefits including vacation time, sick time, company holidays, parental leave, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) matching to regular full-time employees. Certain roles may also be eligible for bonus and equity. 

 

 

HQ

Absurd Ventures Santa Monica, California, USA Office

Santa Monica, California, United States

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