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Unknown Worlds Entertainment

Organic Prop Artist (Contract)

Reposted 21 Days Ago
Be an Early Applicant
Remote
Hiring Remotely in USA
Senior level
Remote
Hiring Remotely in USA
Senior level
Create high-quality organic 3D assets, such as plants and rocks, for the Subnautica 2 team while collaborating with various teams to ensure technical and aesthetic integration.
The summary above was generated by AI

THE OPPORTUNITY

Unknown Worlds is seeking a skilled and creative Organic Prop / Foliage Artist to join the Subnautica 2 team on a 6-month contract. The ideal candidate will demonstrate expert knowledge of sculpting, modeling, and texturing organic assets, with a passion for creating immersive natural environments filled with plants, rocks, and other organic props that enrich the world of Subnautica.

This is a remote position on a globally distributed team.

RESPONSIBILITIES

  • Create high-quality organic 3D assets (plants, foliage, rocks, natural props) based on 2D concept art and references.
  • Collaborate closely with environment, design, and technical art teams to ensure assets integrate seamlessly into gameplay.
  • Ensure all organic art assets meet aesthetic, technical, and gameplay requirements as defined by the team.
  • Work with art leadership to maintain consistency in visual style and quality across the project.

QUALIFICATIONS

  • Expert-level skills in sculpting, modeling, and texturing organic and natural environment assets.
  • Extensive experience creating foliage, vegetation systems, rocks, and other organic props for real-time games.
  • Proficiency with Blender (or equivalent 3D modeling software).
  • Strong understanding of texture/material workflows and optimization for foliage and organic assets.
  • Proven portfolio showcasing a range of high-quality organic and foliage assets.
  • 5+ years of professional experience in a game art role.
  • Excellent collaboration and communication skills in a cross-disciplinary team.

PREFERENCES

  • Previous experience working on stylized and sci-fi environments.
  • Familiarity with Unreal Engine foliage tools and workflows.
  • Experience with Substance Painter/Designer for organic texturing.
  • Strong foundation in traditional art skills such as sculpting, drawing, or painting
  • Experience with shaders or procedural workflows for foliage/organic asset generation.

Reasonable Accommodation

KRAFTON Americas is committed to the full inclusion of all qualified individuals. As part of this commitment, the Company will ensure that persons with disabilities are provided reasonable accommodations. If reasonable accommodation is needed to apply for an open position, perform essential job functions, and/or to receive other benefits and privileges of employment, please contact the HR Talent team at KRAFTON Americas, to begin the interactive process.

EEOC statement

KRAFTON Americas provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type.

Due to recent scams, our recruiters will only reach out to you via @sds.com, @krafton.com, @unknownworlds.com or @pubg.com. If you received an email and are unsure you can always email [email protected]

We make games that are accessible and engaging for players all over the world.  We believe in hiring and supporting the most talented and creative people of diverse backgrounds.  That support includes annual professional development and home office stipends, as well as paid time off for volunteer/non-profit work.  Join us and be a part of our growing and innovative studio. 

Unknown Worlds Entertainment, Inc. is an Equal Employment Opportunity Employer. Qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender perception or identity, national origin, age, marital status, protected veteran status, or disability status.

 

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Top Skills

Blender
Substance Designer
Substance Painter
Unreal Engine

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