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NVIDIA

Linux Graphics Senior Software Engineer

Reposted 4 Days Ago
Be an Early Applicant
In-Office or Remote
5 Locations
136K-265K Annually
Senior level
In-Office or Remote
5 Locations
136K-265K Annually
Senior level
Design and develop driver solutions for new GPU designs on Linux, maintaining software technologies for Vulkan and OpenGL, ensuring quality and performance.
The summary above was generated by AI

We are now looking for a Linux Graphics Senior Software Engineer! NVIDIA's invention of the GPU in 1999 fueled the growth of the PC gaming market, redefined modern computer graphics, and revolutionized parallel computing. More recently, GPU deep learning ignited modern AI — the next era of computing — with the GPU acting as the brain of computers, robots, and self-driving cars that can perceive and understand the world. Today, we are increasingly known as “the AI computing company”. We are growing our company and the team with the smartest people in the world. We are looking for you to join the Linux Graphics driver team. You are expected to design, develop, and deliver driver solutions for new GPU designs on current and future Linux platforms.

NVIDIA is searching for world-class software engineers to join the Linux Graphics driver team. This position involves architecture and development of new SW technologies to support Wayland, Vulkan and OpenGL software for our GPUs, as well as enhancements and maintenance of existing features, including the testing and continuous improvement to maintain the driver quality.

What you’ll be doing:

  • You will be involved in the definition, design, development and test automation of state-of-the-art professional and consumer Linux Vulkan and OpenGL graphics software.

  • Develop and maintain SW technologies targeted at enabling and supporting NVIDIA's GPU hardware: on the current and upcoming Linux based operating systems. Ensuring the best performance and feature quality running on cross platform implementations.

  • Collaborate with test automation to achieve outstanding feature quality and timely identify regressions.

  • Work with other worldwide internal teams, including software, hardware, architecture, and OEM support.

What we need to see:

  • A bachelor’s or higher degree in electrical engineering, computer science, or computer engineering (or equivalent experience).

  • 3+ years "hands on" experience developing graphics system level software especially for the Linux OS.

  • 5+ years of programming experience in C and C++.

  • Low-level Linux operating system knowledge, specifically memory/resource management, scheduling, and process control.

  • Very good oral and written communication skills.

  • A self-motivated teammate with good attitude.

Ways to stand out from the crowd:

  • You have prior experience with Linux gaming development.

With competitive salaries and a generous benefits package, we are widely considered to be one of the technology world’s most desirable employers. We have some of the most forward-thinking and hardworking people in the world working for us and, due to outstanding growth, our exclusive engineering teams are rapidly growing. If you're a creative and autonomous engineer with a real passion for technology, we want to hear from you.

Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 136,000 USD - 212,750 USD for Level 3, and 168,000 USD - 264,500 USD for Level 4.

You will also be eligible for equity and benefits.

Applications for this job will be accepted at least until October 19, 2025.NVIDIA is committed to fostering a diverse work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.

Top Skills

C
C++
Linux
Opengl
Vulkan

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