This position involves researching and developing advanced techniques in computer graphics such as 3D geometric learning and machine learning applications in game development.
Responsibilities:
Job Description
Working with scientists to research and develop advanced techniques in the following topics:
- 3D geometric learning,
- Re-meshing and UV optimization,
- Physically-based animation and simulation
- Machine learning for computer graphics
- Motion planning in virtual city
- Character locomotion and control
- realistic image synthesis and real-time rendering techniques
- Researching and developing tools and pipelines to facilitate the use of technologies in the game development environment
Requirements:
- Strong coding skills in one of following programming languages: C++, python, TensorFlow/Torch
- Solid knowledge in calculus, linear algebra, basic numerical analysis
- A strong sense of responsibility and good communication skills
Plus:
- Graduate students in a master or Ph.D. level program
- Publications on computer graphics/vision, machine learning, and robotics
- Familiarity with game engine, graphics APIs, and GPU programming
Top Skills
C++
Python
TensorFlow
Torch
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