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IntelliPro Group Inc.

Game Engine Development & Optimization Engineer

Posted 16 Days Ago
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In-Office
Playa Vista, CA, USA
40K-50K Hourly
Entry level
In-Office
Playa Vista, CA, USA
40K-50K Hourly
Entry level
Develop and optimize Unreal Engine systems using C++, focusing on rendering, physics, animation, asset processing, performance profiling, memory, multithreading, and engine infrastructure. Apply AI coding tools and automation to improve development workflows, debugging, testing, and productivity. Collaborate with engineers and technical artists on engine integration, cross-platform development, documentation, and technical support.
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Job Title: Game Engine Development & Optimization Engineer 
Position Type: Contract (12 months)
Location: Playa Vista, CA (On-site) or Irvine, CA (On-site)
Salary Range / Rate: $40/h~$50/h
Job ID#: #178138

Job Description:

We are looking for a Game Engine Development & Optimization Engineer with strong C++ programming skills, hands-on game engine development experience, and a solid foundation in computer graphics. The ideal candidate should have experience working with Unreal Engine or other commercial game engines, be capable of analyzing and optimizing low-level engine systems, and be proficient in leveraging AI-assisted development tools to improve engineering productivity. This role focuses on game engine development, performance optimization, and improving development workflows through automation and AI technologies.
 

Responsibilities:

1. Game Engine Development
  • Develop, maintain, and optimize game engine systems and tools, primarily using Unreal Engine 5.
  • Work with engine source code to investigate technical issues, implement new features, and improve existing systems.
  • Support the development and integration of engine subsystems, including rendering, physics, animation, and asset processing.
  • Collaborate with engineers and technical artists to address engine-related challenges and improve development workflows.
2. Low-Level Performance Analysis and Optimization
  • Profile and optimize CPU performance, memory usage, multithreading, and other low-level engine systems.
  • Identify and resolve performance bottlenecks through profiling, debugging, and code-level analysis.
  • Optimize engine runtime performance, compilation efficiency, and overall system stability.
  • Develop practical optimization solutions based on performance measurements and technical analysis.
3. AI-Assisted Development and Automation
  • Leverage AI coding assistants and AI agents to accelerate coding, debugging, testing, and code maintenance.
  • Explore and implement AI-assisted workflows for code generation, code analysis, automated testing, and developer productivity.
  • Develop automation scripts and tools to streamline repetitive engineering tasks and improve development pipelines.
  • Evaluate the effectiveness, reliability, and maintainability of AI-assisted engineering solutions.
4. Engineering Infrastructure and Technical Support
  • Improve engine build systems, compilation workflows, and development infrastructure.
  • Support technical debugging, engine integration, and cross-platform development.
  • Develop reliable tools and utilities to improve engineering efficiency.
  • Create clear technical documentation and establish reusable engineering practices.

Qualifications:
1. Game Engine Development Experience
  • Hands-on experience with Unreal Engine 5 or other commercial game engines.
  • Solid understanding of game engine architecture, runtime systems, and development workflows.
  • Experience debugging, modifying, or extending game engine C++ code.
  • Familiarity with game engine profiling and debugging tools.
2. Strong C++ and Systems Programming Skills
  • Proficient in modern C++, with a strong understanding of memory management, multithreading, data structures, and algorithms.
  • Solid knowledge of low-level software systems and performance optimization.
  • Experience identifying and resolving CPU, memory, or multithreading performance bottlenecks.
  • Ability to independently investigate complex technical issues and implement efficient, reliable, and maintainable solutions.
3. Computer Graphics Fundamentals
  • Solid understanding of fundamental computer graphics concepts, with practical knowledge and development experience in at least one of the following areas:
  • Geometry Processing: Mesh representations, geometric algorithms, spatial data structures, collision detection, or mesh processing.
  • Rendering: Graphics pipelines, shaders, lighting, materials, GPU programming, or real-time rendering techniques.
  • Physics Simulation: Rigid-body dynamics, collision detection and response, deformable-body simulation, numerical methods, or real-time physics systems.
  • Ability to understand, debug, and optimize graphics-related algorithms and systems within a game engine.
  • Familiarity with performance considerations in real-time graphics applications.
4. AI-Assisted Development
  • Practical experience using AI coding tools such as GitHub Copilot, Cursor, Claude Code, or similar solutions.
  • Ability to effectively integrate AI tools into daily software development workflows.
  • Understanding of the strengths and limitations of AI-generated code, including validation, debugging, and code quality.
  • Willingness to explore new AI-assisted development techniques and improve existing workflows.
5. Problem-Solving and Execution
  • Strong analytical and problem-solving skills, with the ability to independently investigate and resolve complex technical issues.
  • Data-driven approach to performance analysis, debugging, and optimization.
  • Strong ownership, attention to detail, and ability to deliver high-quality engineering solutions.
  • Good communication skills and the ability to collaborate effectively across teams.

Preferred:
  • Experience modifying or extending Unreal Engine source code, particularly engine-level subsystems.
  • In-depth knowledge of at least one graphics area, such as geometry processing, real-time rendering, or physics simulation.
  • Experience with GPU programming, CUDA, or graphics APIs such as DirectX and Vulkan.
  • Experience using CPU/GPU profiling tools, including Unreal Insights, PIX, or NVIDIA Nsight.
  • Experience optimizing game engine subsystems such as physics, rendering, animation, collision detection, or asset streaming.
  • Experience developing AI agents, AI-powered developer tools, or automated coding workflows.
  • Proficiency in Python for scripting, automation, and tool development.
  • Experience with CI/CD pipelines, build systems, automated testing, or compiler-related technologies.
  • Experience with cross-platform game development and optimization, particularly PC and mobile platforms.
 

About Us:
Founded in 2009, IntelliPro is a global leader in talent acquisition and HR solutions. Our commitment to delivering unparalleled service to clients, fostering employee growth, and building enduring partnerships sets us apart. We continue leading global talent solutions with a dynamic presence in over 160 countries, including the USA, China, Canada, Singapore, Japan, Philippines, UK, India, Netherlands, and the EU.
IntelliPro, a global leader connecting individuals with rewarding employment opportunities, is dedicated to understanding your career aspirations. As an Equal Opportunity Employer, IntelliPro values diversity and does not discriminate based on race, color, religion, sex, sexual orientation, gender identity, national origin, age, genetic information, disability, or any other legally protected group status. Moreover, our Inclusivity Commitment emphasizes embracing candidates of all abilities and ensures that our hiring and interview processes accommodate the needs of all applicants. Learn more about our commitment to diversity and inclusivity at https://intelliprogroup.com/.
Compensation: The pay offered to a successful candidate will be determined by various factors, including education, work experience, location, job responsibilities, certifications, and more. Additionally, IntelliPro provides a comprehensive benefits package, all subject to eligibility.

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