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Bad Robot Games

Engineering Manager

Posted 19 Hours Ago
Be an Early Applicant
Remote
Hiring Remotely in USA
200K-210K Annually
Expert/Leader
Remote
Hiring Remotely in USA
200K-210K Annually
Expert/Leader
Lead and support a team of engineering leads and contributors to deliver a 4-player co-op game. Assign engineers to cross-functional pods, provide technical leadership, coaching and career development, allocate resources, partner with production and stakeholders, contribute hands-on in Unreal Engine 5 (Blueprints/C++), and support milestones and occasional travel (up to 10%).
The summary above was generated by AI

Founded by Bad Robot (Lost, Cloverfield, Westworld, Star Wars, Star Trek), we at Bad Robot Games are on a mission to continually reinvent how stories are played.

We are a remote-first games company represented by a diverse team, which empowers us to make the kinds of games in which all players can see themselves. Working closely with our colleagues at Bad Robot Productions, our projects unite our extensive network of games, TV, and film industry talent to create original IPs, expansive worlds and tell new stories across all media platforms which are as fun to watch as they are to play.

Bad Robot Games is seeking an Engineering Manager who leads and supports a ​high caliber team of talented engineers in the development and delivery of ​a​ 4 player co-op game. In this role, you will be responsible for assigning engineers to cross-functional pods and aligning them to focus on key areas of the game. 

As an Engineering Manager, you will provide technical leadership, coaching, and career development, while fostering a collaborative, high-performing culture. You will raise the bar across engineering and empower teams to ship reliable, scalable systems and deliver a polished player experience that meets both creative and technical goals.

KEY RESPONSIBILITIES

  • Manage a team of 4 leads and 6 individual contributors across experience levels, providing coaching, feedback, performance management, and career development.
  • Foster a collaborative, challenging, and satisfying environment for your development team members. Find and surface issues, risks, and opportunities, and address them head-on. Celebrate wins.
  • Partner with production, pod owners, and studio leadership to deliver sprints and milestones on time and at the expected quality bar.
  • Allocate engineering resources across pods to best match skills, knowledge, and project needs.
  • Empower engineers with the tools, context, and cross-studio support required to execute effectively.
  • Represent the engineering organization by surfacing concerns, proposing solutions, and maintaining alignment while protecting technical integrity.
  • Advise leadership on engineering systems, technology, and infrastructure, identifying and mitigating technical risks.
  • Contribute hands-on as needed to gameplay systems in Unreal Engine 5 (Blueprints and C++).
  • Maintain strong stakeholder relationships and communicate regularly with pod leaders on delivery, resourcing, and performance.
  • Support critical milestones with urgency, including playtests, in-person events, and occasional travel.
  • All of our roles require up to 10% air travel. Examples include Studio/Team Offsites, Team/Studio Events, etc.

KEY QUALIFICATIONS

  • 10+ years of game development experience, including 5+ years in people management, with at least one shipped title in an engineering leadership role.
  • Proven ability to lead, mentor, and grow engineering teams while delivering results.
  • Deep expertise in at least one core engineering discipline (gameplay, systems, graphics, etc) and Unreal Engine implementation. 
  • Strong communication, collaboration, and stakeholder-management skills across disciplines.
  • Demonstrated ability to delegate effectively, manage competing priorities, and mitigate risk.
  • Solid understanding of end-to-end game development pipelines and how engineering disciplines come together to ship a product.
  • Experience working with outsourced engineering partners.

BONUSES

  • Drive innovation by staying current with industry trends, tools, and development methodologies.
  • Develop strategies to improve team health, effectiveness, and long-term sustainability.
  • Support outsource vendor relationships and external engineering partnerships.

Annual Salary Range: $200,000 - $210,000

Our ranges are based on California market rate regardless of work location in the US.
 

Find out more about our benefits and team on our careers page!

Bad Robot Games recruiters will never ask you for money or to provide financial information during our recruiting process. Scammers often request money transfers for Visa processing fees or travel expenses, as well as personal information including passport info, social security numbers, credit card or bank account information.Bad Robot Games recruiters will never use personal email (including @gmail) accounts when contacting candidates. We also do NOT interview or screen candidates over messenger or text-based chat. All communication will be tied to badrobotgames.com

Bad Robot Games is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy or maternity, trade union membership or membership in any other legally protected category.


Top Skills

Unreal Engine 5,Blueprints,C++
HQ

Bad Robot Games El Encino, California, USA Office

16000 Ventura Blvd, Ste. 900, El Encino, CA, United States, 91436

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