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Moon

3D Engineer

Reposted 2 Months Ago
Be an Early Applicant
In-Office
Glendale, CA, USA
130K-160K Annually
Junior
In-Office
Glendale, CA, USA
130K-160K Annually
Junior
Build and optimize Moon's real-time 3D experience using React Three Fiber and Three.js. Implement data-driven scene assembly, catalog-driven product configuration, performance and asset-pipeline improvements, write tests and examples, and ship daily while growing toward ownership of graphics subsystems.
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About Moon

Moon’s mission is to reinvent the home improvement experience end to end. From AI-driven marketing and in-home 3D design to sales, service, and operations, Moon unifies the entire customer and business journey on a single platform — supercharged by Luna, our proprietary AI engine. Where most operators stitch together disconnected tools that don't understand the homeowner, we're building the unified operating system the industry has never had. We're a rapidly growing team of committed builders, driven to reimagine how this industry sells, designs, and delivers — and to power the next generation of operators, from single-location dealers to national franchise networks.


Moon is an ambitious company reinventing the home improvement experience. We have the unique opportunity to work with market leading customers such as Closet World, Closets by Design, Closet Dimensions, and Brio Water. We build for the home improvement industry from within it.

Role Overview

You will build Moon's 3D experience alongside senior engineers and a specialist manager - real-time 3D in React Three Fiber and Three.js that homeowners see in their own homes. You'll work across scene features, catalog-driven configuration, and the performance and data-optimization work that makes a field product fast on real tablets.

About the role

•   You will join the ground floor of a new team with a clear technical mandate and a daily-shipping culture. You'll learn optimization craft from engineers who live it, making this the fastest place in the company to grow into a serious graphics engineer.

What you'll do

•   Build features in the 3D experience: components, data-driven scene assembly, catalog-driven configuration of real products.

•   Contribute to performance and data-optimization work: measure file sizes and load times, build pipeline tooling, chase regressions on real devices.

•   Write tests and examples for the APIs you touch; keep the daily-shipping quality bar.

•   Ship daily with AI-assisted workflows; grow toward owning subsystems.

Qualifications

•   2+ years of engineering with real Three.js, React Three Fiber, or strong WebGL exposure.

•   Solid JavaScript/TypeScript; comfort with (or hunger for) the math of 3D - vectors, matrices, transforms.

•   Interest in asset pipelines, data formats, and making things smaller and faster - evidence from work or side projects counts.

•   Strong delivery record; eager to build deep expertise.

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