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Elsewhere

2D Art Generalist (CONTRACT)

Reposted 15 Days Ago
In-Office or Remote
Hiring Remotely in United States
Entry level
In-Office or Remote
Hiring Remotely in United States
Entry level
Contract 2D Art Generalist creating concept art, character illustrations, and game art. Collaborate with the team to develop a cohesive visual direction, contribute art assets to the project, and iterate based on feedback. Work varies week to week; potential for additional future work.
The summary above was generated by AI

Remote or San Francisco, CA

Elsewhere is hiring a 2D Art Generalist (CONTRACT) to create stunning art to projects in our game universe. We’re a venture-backed indie studio working on a surreal roguelike set inside your own dreaming mind. We aim for the project to combine the soul of a stellar indie title with the strategic depth and replayability of roguelikes, ultimately becoming a forever-game that reaches millions of players.

This role will contribute to concept art (including drawing and illustration) for a new project. You’ll work with our team to carefully create beautiful and memorable pieces of character art as well as contribute to the game at large.

This is a contract position. Work will vary from week to week depending on our team’s needs. If things go well, more work may be available in the future.

Qualifications
  • You love games and the culture surrounding them deeply. You’ve played more games than you can count across genres. Bonus points if you’re a fan of tabletop or deckbuilding games. You have strong opinions about what great art direction looks like in games.

  • You've made a game (side project, indie, or AAA) and can point to specific art you owned from concept to completion in your portfolio.

  • You have a strong personal aesthetic and a comprehensive portfolio of art. Bonus points for work that is highly colorful and stylized.

  • You’re experienced with tools like Photoshop, Procreate, and Illustrator. Bonus points if you’ve worked with Figma or 3D tools like Blender.

  • You’ve worked within game engines like Godot, Unity, or Unreal.

  • You’re enthusiastic or at least open-minded about the ways the latest generative AI technologies can augment (but not replace) creative talent, and ideally have opinions about which tools are the most helpful.

  • You're ambitious. You want to be an early part of something big. Something with massive potential that players are going to absolutely love. You want to work with a game studio that pushes the envelope of games as a medium.

  • You're collaborative. You're excited to work closely with our whole team to create a unified vision.

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