Xbox

HQ
Redmond
Total Offices: 29
Year Founded: 2001

Teams at Xbox

Recently posted jobs

8 Days AgoSaved
In-Office
Los Angeles, CA, USA
Gaming • Hardware
Build and support photorealistic character and prop assets for video games. Responsibilities include preparing for photo, scan, and motion-capture shoots; cleaning and quality-checking capture data; resolving pipeline issues; and assisting with asset-creation pipelines and tools. The role collaborates with artists, engineers, supervisors, and producers across long-term R&D and production support efforts.
14 Days AgoSaved
In-Office
Santa Monica, CA, USA
Gaming • Hardware
Leads the animation vision for living-world systems, ambient behaviors, environmental interactions, and authored game-world vignettes. Partners with design, engineering, art, audio, and narrative teams to deliver immersive experiences, guides scalable animation systems, reviews work, resolves creative and technical challenges, mentors animators, and improves production workflows. Requires extensive AAA game animation leadership, systemic content expertise, strong creative direction, and proficiency with Maya and modern game-animation pipelines.
28 Days AgoSaved
In-Office
Santa Monica, CA, USA
Gaming • Hardware
Creates gameplay footage, screenshots, cinematics, and other visual marketing assets for Activision. Plans shots, directs scenes, uses game engines and proprietary capture tools, edits sequences in Adobe Premiere Pro, troubleshoots technical issues, and collaborates with creative and production teams. The role requires strong cinematography, visual storytelling, game capture, and video production skills, with independent ownership of smaller assignments and support for complex campaigns.