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Gaming • Hardware
Leads resource planning and operational strategy for Activision’s Call of Duty studios. Responsibilities include maintaining resource and budget forecasts, analyzing operational data, explaining variances, supporting financial planning, preparing leadership updates, coordinating business reviews, and executing cross-functional strategic initiatives. The role synthesizes quantitative and stakeholder input into actionable recommendations, improves organizational processes, and partners with studio, finance, corporate, and executive teams.
Gaming • Hardware
Supports game economy analysis for Call of Duty by applying economic theory, econometrics, probability, and statistics to player and game data. The intern will query data with SQL, analyze it using Python or R, create visualizations, and communicate insights to game developers and product managers. This is a 12-week, in-person internship in Santa Monica, California, for currently enrolled master's or PhD students graduating December 2027 through June 2028.
Gaming • Hardware
Supports data pipelines, analytics services, and AI-powered data products using Python, SQL, Databricks, and Spark. Assists with testing, validation, monitoring, troubleshooting, governance, observability, access controls, and data security. Collaborates with Marketing, Analytics, Engineering, Product, and Player Insights teams to build reliable, scalable, maintainable solutions under senior engineering guidance.
Gaming • Hardware
Provides desktop support for Activision’s Central Technology team, including IT needs, asset management, security compliance, and game development kits. Interns learn corporate and game technology infrastructure while delivering customer support and troubleshooting assistance. The role is an in-person, 12-week summer internship in Santa Monica, California, requiring strong communication, computer operating-system proficiency, innovation, and the ability to move equipment.
Gaming • Hardware
Summer 2027 game engineering internships at Activision offer students hands-on development work across audio, gameplay, physics, online and UI systems. Interns will contribute to shipping game titles, implement features, collaborate with multidisciplinary teams, and work with technologies including C++, 3D mathematics, networking, middleware, and UI systems. The 12-week internships are conducted in person at studios in California or Wisconsin, with relocation services and a living stipend available.
Gaming • Hardware
Technical Art Interns will collaborate with artists and engineers to improve game content pipelines and toolsets. Responsibilities involve developing technical solutions, supporting workflows such as destruction, rigging, and technical direction, and applying skills in 3D applications, game engines, programming, and production tools. Interns will complete a meaningful project, participate in critiques, incorporate feedback, and contribute to game development teams during a 12-week, in-person internship.
Gaming • Hardware
The Information Security Intern will support Activision’s Central Tech Security team by building tools and dashboards for game security operations. Responsibilities include developing anti-cheat applications, APIs, and services; contributing to backend, frontend, and endpoint development; securing and troubleshooting Windows software; and applying cybersecurity and secure development practices.
Gaming • Hardware
MBA interns will support Activision’s technology strategy or studio strategy and operations teams. Responsibilities include evaluating technology investments, analyzing systems and business trends, building financial models and executive presentations, supporting workforce planning, improving development pipelines and internal processes, and translating data into strategic recommendations. Interns will collaborate with technical product managers, engineers, studio leaders, and cross-functional business teams during a 12-week, in-person summer program.
Gaming • Hardware
Summer software engineering internships supporting Activision game development through backend systems, DevOps, release engineering, and developer tools. Interns may build pipelines, automate workflows, improve infrastructure, develop internal interfaces, analyze performance, and support game releases. Roles require collaboration with engineers and content creators, strong problem-solving, communication, learning agility, and an interest in gaming technology. Internships are 12 weeks, conducted in person, with potential relocation support and a living stipend.
Gaming • Hardware
Summer production internships supporting game development through development QA, game production, or technical production. Interns may coordinate features, schedules, timelines, playtests, bug triage, stakeholder communication, software development lifecycle activities, or internal engineering tools and infrastructure projects. The program is a 12-week, in-person internship for currently enrolled students graduating December 2027 through June 2028.
Gaming • Hardware
Analyze play-test telemetry and research data to support game development decisions. The intern will query, join, validate, and summarize datasets; understand telemetry schemas; build JavaScript and Apache ECharts visualizations; conduct data-quality checks and ad-hoc analyses; integrate telemetry with survey data; and communicate findings to researchers, designers, and other nontechnical partners.
Gaming • Hardware
This posting is for 2026 Activision, Blizzard, or King interns and co-ops who have received team approval and recruiter notification for a full-time return offer. Candidates must be available to begin full-time work within the team’s designated start window. The role initiates the return offer process and does not specify separate day-to-day job responsibilities.
Gaming • Hardware
Partner with the Creative Director to maintain the visual vision and quality of a mobile 3D game. Provide artistic oversight and actionable feedback across characters, environments, animation, VFX, UI, concepts, and other visual disciplines. Steward established IP authenticity, create art direction materials and visual references, collaborate with internal teams and external developers, and support cohesive creative and product goals.
Gaming • Hardware
Build scalable automation platforms, testing infrastructure, developer tools, automation frameworks, telemetry systems, and data pipelines for Activision’s game development organization. Collaborate with engineering and QA teams to improve automated test coverage, analyze results, identify defects, and enhance development workflows. Maintain systems for performance, stability, and data integrity while supporting global studios and evolving automation capabilities.
Gaming • Hardware
Develop and advance low-level animation systems for AAA games, improving character movement, fidelity, and believability. Research, prototype, design, and implement animation features; create workflows for building and debugging animation behaviors; and collaborate with animators and engineering teams across global studios. The role requires deep skeletal animation expertise, strong C/C++ programming, 3D mathematics, leadership, and the ability to manage multiple technical initiatives.
Gaming • Hardware
Leads end-to-end delivery of complex data activation, analytics engineering, and platform integration programs. Coordinates engineering, product, analytics, finance, marketing technology, and studio teams; manages roadmaps, dependencies, risks, releases, migrations, governance, and operational readiness. Uses SQL and data-system fluency to validate outputs and troubleshoot issues. Establishes scalable program operating mechanisms, tracks outcomes such as data quality and reliability, and communicates technical trade-offs to stakeholders and senior leaders.
Gaming • Hardware
Own Activision’s global social media strategy across multiple platforms and game properties. Lead creative campaigns, editorial calendars, agencies, and cross-functional partners while producing platform-native content. Translate gaming culture, player insights, analytics, and cultural trends into audience growth and engagement strategies. Manage complex multi-title activations, budgets, deadlines, reporting, localization, and performance optimization across diverse gaming communities.
Gaming • Hardware
Lead strategic projects across franchises, build quantitative market and financial models, evaluate partnerships/M&A, shape portfolio and monetization strategies, and present recommendations to executives while collaborating cross-functionally.
Gaming • Hardware
Support studio FP&A for Call of Duty and other titles: annual and long-range planning, quarterly forecasting, variance analysis, project greenlights, hiring coordination, and studio financial leadership reporting.
Gaming • Hardware
Lead and execute production initiatives across game development studios: plan and supervise programs, identify and mitigate risks, collaborate with engineering and studio teams, report to senior leadership, and align technical initiatives with business objectives across Activision’s portfolio.
