Xbox

HQ
Redmond
Total Offices: 29
Year Founded: 2001

Jobs at Xbox

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Recently posted jobs

8 Days AgoSaved
In-Office
Los Angeles, CA, USA
Gaming • Hardware
Build and support photorealistic character and prop assets for video games. Responsibilities include preparing for photo, scan, and motion-capture shoots; cleaning and quality-checking capture data; resolving pipeline issues; and assisting with asset-creation pipelines and tools. The role collaborates with artists, engineers, supervisors, and producers across long-term R&D and production support efforts.
14 Days AgoSaved
In-Office
Santa Monica, CA, USA
Gaming • Hardware
Leads the animation vision for living-world systems, ambient behaviors, environmental interactions, and authored game-world vignettes. Partners with design, engineering, art, audio, and narrative teams to deliver immersive experiences, guides scalable animation systems, reviews work, resolves creative and technical challenges, mentors animators, and improves production workflows. Requires extensive AAA game animation leadership, systemic content expertise, strong creative direction, and proficiency with Maya and modern game-animation pipelines.
28 Days AgoSaved
In-Office
Santa Monica, CA, USA
Gaming • Hardware
Creates gameplay footage, screenshots, cinematics, and other visual marketing assets for Activision. Plans shots, directs scenes, uses game engines and proprietary capture tools, edits sequences in Adobe Premiere Pro, troubleshoots technical issues, and collaborates with creative and production teams. The role requires strong cinematography, visual storytelling, game capture, and video production skills, with independent ownership of smaller assignments and support for complex campaigns.
One Month AgoSaved
In-Office
Santa Monica, CA, USA
Gaming • Hardware
Operate and improve the reliability, observability, and deployment safety of cloud, Kubernetes, application, and data-platform environments. Responsibilities include incident response, troubleshooting Databricks and Spark workloads, maintaining dashboards and alerts, supporting streaming and orchestration systems, automating operational tasks, improving release processes, and partnering with engineering teams on platform modernization and post-incident corrective actions.
One Month AgoSaved
In-Office
Woodland Hills, CA, USA
Gaming • Hardware
Animation and Technical Animation interns will create and implement in-game and cinematic animations, collaborate with designers and artists, and contribute to character, weapon, and prop performance. Technical Animation interns will support rigging, skin weighting, asset deformation, and animation pipelines using 3D packages and game engines. Both roles require portfolios or reels, strong animation or technical art fundamentals, problem-solving skills, and responsiveness to feedback.
One Month AgoSaved
In-Office
Santa Monica, CA, USA
Gaming • Hardware
Leads resource planning and operational strategy for Activision’s Call of Duty studios. Responsibilities include maintaining resource and budget forecasts, analyzing operational data, explaining variances, supporting financial planning, preparing leadership updates, coordinating business reviews, and executing cross-functional strategic initiatives. The role synthesizes quantitative and stakeholder input into actionable recommendations, improves organizational processes, and partners with studio, finance, corporate, and executive teams.
One Month AgoSaved
In-Office
Santa Monica, CA, USA
Gaming • Hardware
Provides desktop support for Activision’s Central Technology team, including IT needs, asset management, security compliance, and game development kits. Interns learn corporate and game technology infrastructure while delivering customer support and troubleshooting assistance. The role is an in-person, 12-week summer internship in Santa Monica, California, requiring strong communication, computer operating-system proficiency, innovation, and the ability to move equipment.
One Month AgoSaved
In-Office
3 Locations
Gaming • Hardware
Summer 2027 game engineering internships at Activision offer students hands-on development work across audio, gameplay, physics, online and UI systems. Interns will contribute to shipping game titles, implement features, collaborate with multidisciplinary teams, and work with technologies including C++, 3D mathematics, networking, middleware, and UI systems. The 12-week internships are conducted in person at studios in California or Wisconsin, with relocation services and a living stipend available.
One Month AgoSaved
In-Office
2 Locations
Gaming • Hardware
Technical Art Interns will collaborate with artists and engineers to improve game content pipelines and toolsets. Responsibilities involve developing technical solutions, supporting workflows such as destruction, rigging, and technical direction, and applying skills in 3D applications, game engines, programming, and production tools. Interns will complete a meaningful project, participate in critiques, incorporate feedback, and contribute to game development teams during a 12-week, in-person internship.
One Month AgoSaved
In-Office
3 Locations
Gaming • Hardware
Summer software engineering internships supporting Activision game development through backend systems, DevOps, release engineering, and developer tools. Interns may build pipelines, automate workflows, improve infrastructure, develop internal interfaces, analyze performance, and support game releases. Roles require collaboration with engineers and content creators, strong problem-solving, communication, learning agility, and an interest in gaming technology. Internships are 12 weeks, conducted in person, with potential relocation support and a living stipend.
One Month AgoSaved
In-Office
2 Locations
Gaming • Hardware
Summer production internships supporting game development through development QA, game production, or technical production. Interns may coordinate features, schedules, timelines, playtests, bug triage, stakeholder communication, software development lifecycle activities, or internal engineering tools and infrastructure projects. The program is a 12-week, in-person internship for currently enrolled students graduating December 2027 through June 2028.
One Month AgoSaved
In-Office
Santa Monica, CA, USA
Gaming • Hardware
This posting is for 2026 Activision, Blizzard, or King interns and co-ops who have received team approval and recruiter notification for a full-time return offer. Candidates must be available to begin full-time work within the team’s designated start window. The role initiates the return offer process and does not specify separate day-to-day job responsibilities.
One Month AgoSaved
In-Office
2 Locations
Gaming • Hardware
Develop and advance low-level animation systems for AAA games, improving character movement, fidelity, and believability. Research, prototype, design, and implement animation features; create workflows for building and debugging animation behaviors; and collaborate with animators and engineering teams across global studios. The role requires deep skeletal animation expertise, strong C/C++ programming, 3D mathematics, leadership, and the ability to manage multiple technical initiatives.
2 Months AgoSaved
In-Office
Santa Monica, CA, USA
Gaming • Hardware
Own Activision’s global social media strategy across multiple platforms and game properties. Lead creative campaigns, editorial calendars, agencies, and cross-functional partners while producing platform-native content. Translate gaming culture, player insights, analytics, and cultural trends into audience growth and engagement strategies. Manage complex multi-title activations, budgets, deadlines, reporting, localization, and performance optimization across diverse gaming communities.
2 Months AgoSaved
In-Office
Santa Monica, CA, USA
Gaming • Hardware
Lead strategic projects across franchises, build quantitative market and financial models, evaluate partnerships/M&A, shape portfolio and monetization strategies, and present recommendations to executives while collaborating cross-functionally.
4 Months AgoSaved
In-Office
Santa Monica, CA, USA
Gaming • Hardware
Lead UX Designer for Call of Duty: Mobile responsible for improving player experience using data, research, and competitor analysis. Partner with Product Managers and Tencent to create concepts, flows, wireframes, and prototypes, evaluate post-launch performance, and establish UX standards and processes. Onsite in Santa Monica (four days/week) and able to attend occasional evening meetings with China.
4 Months AgoSaved
In-Office
Santa Monica, CA, USA
Gaming • Hardware
Senior individual contributor accountable for backend architecture across the Marketing Technology ecosystem. Define scalable patterns for shared services, APIs, integrations, and cloud-hosted platforms. Lead architecture reviews, set backend engineering standards, partner with SREs to resolve production issues, design reusable GCP infrastructure and automation, mentor senior engineers, and serve as technical escalation for distributed systems and performance tradeoffs.