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Real Estate • Software • PropTech
Develop and maintain scalable gameplay systems in Unreal Engine 4 using Blueprints and C++. Build UI debugging tools, implement gameplay mechanics and reward systems, resolve system and content issues, and collaborate with narrative, UI, engineering, and design teams. The role also involves leading and mentoring designers, prototyping player experiences, and improving FPS gameplay flow, combat, progression, and engagement.
Real Estate • Software • PropTech
Lead engine and graphics development and optimisation in Unreal Engine 5. Profile and resolve CPU/GPU/memory/platform performance issues, implement rendering and engine-level solutions, set performance strategy, mentor engineers, and advise stakeholders across multiple projects to maximize visual fidelity and runtime efficiency.
Real Estate • Software • PropTech
Lead design vision and execution across co-development projects, driving gameplay, systems, level, and technical design from concept to delivery. Mentor designers, collaborate with engineering/art/QA, prototype and iterate on features, and optimize FPS/action experiences, encounters, progression, and game balance while managing client relationships and production risks.
