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Real Estate • Software • PropTech
Design and implement bosses, enemies, attacks, and combat systems in Unreal Engine. Responsibilities include animation integration, hitbox timing, hit reactions, cancel windows, telegraphs, combat balancing, animation authoring, Blueprint implementation, Behavior Trees, Animation Blueprints, Niagara prototyping, and cross-functional troubleshooting. The role requires independent ownership of combat characters or systems and approximately 5+ years of relevant game development experience.
Real Estate • Software • PropTech
Own game spaces from blockout through final polish, combining gameplay layout, world building, lighting, composition, and performance optimization. Build environments in Unreal Engine using pre-generated assets, PCG, Houdini, and Blueprints. Implement level features and interactives, optimize streaming and memory performance, and collaborate with design, art, and engineering teams across the development pipeline.
Real Estate • Software • PropTech
Develop and maintain scalable gameplay systems in Unreal Engine 4 using Blueprints and C++. Build UI debugging tools, implement gameplay mechanics and reward systems, resolve system and content issues, and collaborate with narrative, UI, engineering, and design teams. The role also involves leading and mentoring designers, prototyping player experiences, and improving FPS gameplay flow, combat, progression, and engagement.
Real Estate • Software • PropTech
Drive new client acquisition and existing account growth for a video game development services portfolio across North America. Responsibilities include prospecting, relationship management, cross-selling, consultative discovery, proposal and pricing development, pipeline forecasting, CRM maintenance, and closing complex deals. The role requires understanding game development workflows across codevelopment, art, audio, QA, localization, LQA, and player support, while collaborating with internal delivery and service-line teams.
Real Estate • Software • PropTech
Design gameplay, systems, interactions, and player experiences for a first-person VR flight simulation in Unreal Engine 5. Own features from concept through release, create prototypes, balance scalable gameplay, document design vision, and collaborate with engineering, art, production, and external stakeholders. Mentor designers and help maintain design quality throughout development.
