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Real Estate • Software • PropTech
Develop and maintain scalable gameplay systems in Unreal Engine 4 using Blueprints and C++. Build UI debugging tools, implement gameplay mechanics and reward systems, resolve system and content issues, and collaborate with narrative, UI, engineering, and design teams. The role also involves leading and mentoring designers, prototyping player experiences, and improving FPS gameplay flow, combat, progression, and engagement.
Real Estate • Software • PropTech
Lead engine and graphics development and optimisation in Unreal Engine 5. Profile and resolve CPU/GPU/memory/platform performance issues, implement rendering and engine-level solutions, set performance strategy, mentor engineers, and advise stakeholders across multiple projects to maximize visual fidelity and runtime efficiency.
Real Estate • Software • PropTech
Lead design vision and execution across co-development projects, driving gameplay, systems, level, and technical design from concept to delivery. Mentor designers, collaborate with engineering/art/QA, prototype and iterate on features, and optimize FPS/action experiences, encounters, progression, and game balance while managing client relationships and production risks.
Real Estate • Software • PropTech
Drive new client acquisition and existing account growth for a video game development services portfolio across North America. Responsibilities include prospecting, relationship management, cross-selling, consultative discovery, proposal and pricing development, pipeline forecasting, CRM maintenance, and closing complex deals. The role requires understanding game development workflows across codevelopment, art, audio, QA, localization, LQA, and player support, while collaborating with internal delivery and service-line teams.
Real Estate • Software • PropTech
Design gameplay, systems, interactions, and player experiences for a first-person VR flight simulation in Unreal Engine 5. Own features from concept through release, create prototypes, balance scalable gameplay, document design vision, and collaborate with engineering, art, production, and external stakeholders. Mentor designers and help maintain design quality throughout development.
Real Estate • Software • PropTech
Develop and maintain scalable gameplay and game systems for a first-person VR flight simulation in Unreal Engine 5. Responsibilities include gameplay, interactions, animation, physics, UI, C++, Blueprint scripting, asset and content-pipeline integration, debugging, profiling, optimization, and technical leadership. Collaborate with designers, artists, technical artists, and production teams while mentoring engineers and supporting architectural and development decisions.
Real Estate • Software • PropTech
Create high-quality, game-ready 3D assets for a first-person VR flight simulation in Unreal Engine 5. Responsibilities include hard-surface and organic modeling, PBR materials and texturing, optimization, LODs, collision setup, and asset integration. The artist will produce environments, props, vehicles, interactive objects, and gameplay-supporting assets while collaborating with designers, technical artists, and engineers to maintain visual consistency and immersive performance.
