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Gaming
The Lead Producer will manage multiple production initiatives, ensuring quality and timely delivery while leading and coordinating teams to solve challenges in game development.
Gaming
As a Senior Backend Engineer, you will design and develop cloud-native systems for immersive gaming experiences, ensuring scalability and reliability while mentoring junior engineers.
Gaming
Provide administrative support to Senior Directors, handle scheduling, expense reporting, travel arrangements, onboarding, and coordinate departmental events.
Gaming
The Senior Technical Producer leads production activities, manages schedules, and coordinates teams in game development, ensuring quality and communication across departments.
Gaming
Responsible for overseeing the development of AAA games, managing production teams, schedules, and budgets while ensuring high-quality project delivery.
Gaming
As a Character Technical Artist, you will create and maintain rigging and animation toolsets, collaborate with character artists and animators, and solve technical problems related to character workflows.
Gaming
The role involves building APIs, SDKs, and developer tools for AI applications, ensuring security and usability while driving adoption across teams.
Gaming
Design and write software for Linux servers and drivers, troubleshoot performance issues, and collaborate in an Agile team to deliver innovative solutions.
Gaming
As a Staff Software Engineer, you will design and write software for Linux servers, lead teams, and develop solutions for cloud gaming platforms while ensuring high performance and reliability.
Gaming
This role involves building developer experience platforms, supporting tools and systems on Kubernetes, and integrating with cloud services and APIs. Responsibilities include designing user-focused solutions and collaborating across engineering teams.
Gaming
As a Senior UX Designer, you will design user-centric tools for the PlayStation Partners Platform, collaborating with cross-disciplinary teams to enhance the publishing process for game creators.
Gaming
The Staff Software Engineer will design and develop firmware for DPUs, optimize PCIe communication, manage queues, and collaborate across teams.
Gaming
Design and build tools for performance testing and monitoring across system environments, focusing on CPU, DPU, and PCIe. Collaborate with various teams to optimize system performance and conduct in-depth performance analysis.
Gaming
The Senior Environment Artist will create 3D environments and assets, mentor junior artists, and collaborate with various team members to uphold the artistic vision throughout game development.
Gaming
The QA Lead manages QA processes for projects, ensuring effective testing, support, and communication across development teams, while mentoring junior staff.
Gaming
Manage cross-functional technical programs, coordinating with stakeholders, driving execution, and maintaining Agile sprint processes. Identify risks and improve team delivery practices.
Gaming
Design and maintain high-performance C/C++ services for PlayStation, work on distributed systems, and optimize code across platforms.
Gaming
As a Principal Technical Program Manager, you will lead large-scale technical initiatives, influence executives, and ensure successful execution and adoption of projects.
Gaming
The Staff Change Manager leads enterprise-level change initiatives, collaborates with executives, and develops strategies and frameworks for effective organizational change management.
Gaming
The Talent Product Manager will integrate talent strategies into HR technology, ensuring effective design and enhancement of digital tools for performance management and employee growth.


