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Gaming
The Staff Software Engineer will design and develop firmware for DPUs, optimize PCIe communication, manage queues, and collaborate across teams.
Gaming
Design and build tools for performance testing and monitoring across system environments, focusing on CPU, DPU, and PCIe. Collaborate with various teams to optimize system performance and conduct in-depth performance analysis.
Gaming
Lead the design and operation of production infrastructure, manage systems administration teams, and oversee Linux and Windows platforms. Architect storage and server solutions, ensure security compliance, and define monitoring strategies.
Gaming
Senior DevOps engineer responsible for maintaining and evolving build/release pipelines, deploying and supporting on-prem and cloud services, scripting automation, troubleshooting infrastructure, and collaborating with development and IT teams.
Gaming
Manage, deploy and maintain large-scale distributed Ceph storage (object and block). Ensure high availability and performance through troubleshooting, tuning, capacity planning, and process improvements. Evolve best practices, support Kubernetes integrations, mentor junior engineers, and stay current with Ceph/storage developments.
Gaming
As a Full Stack Software Engineer, you will collaborate with various teams to develop and maintain scalable applications, contributing to both front-end and back-end tasks.
Gaming
Design and maintain high-performance C/C++ services for PlayStation, work on distributed systems, and optimize code across platforms.
Gaming
The role involves ensuring production quality, owning system reliability, and participating in decision-making. Responsibilities include incident response and lifecycle management in cloud gaming technologies.
Gaming
The Senior Game Designer (Combat) will create enemy NPC archetypes, develop AI behaviors, collaborate on gameplay mechanics, mentor junior designers, and ensure smooth gameplay experiences.
Gaming
The Principal Engineer for Developer Experience (DevEx) will lead initiatives to enhance development productivity, drive platform adoption, and improve engineering standards at PlayStation.
Gaming
The Staff Hardware Engineer will design custom computing hardware, collaborate with partners, and lead technical efforts in developing high-performance systems.
Gaming
The Software Engineer II will develop front-end solutions for PlayStation features on various platforms, focusing on UI performance and collaboration. Responsibilities include building applications, conducting tests, and maintaining documentation while working Agile methodologies.
Gaming
As a Platform Engineer, you will develop and manage application routing frameworks, support Kubernetes networking, and enhance platform reliability, focusing on secure and efficient client-server communication.
Gaming
The Senior Software Engineer will develop features for PlayStation across platforms, focusing on frontend applications with React Native and collaborating with product teams to ensure high quality and maintainable code.
Gaming
The Producer will manage production schedules, facilitate communication, and resolve development issues for a new game title. Requires over 5 years in AAA game production.
Gaming
The Business Analyst will manage vendor relationships, oversee the Procure-to-Pay process, analyze vendor performance, and improve contract lifecycle processes in a global context.
Gaming
The Senior Portfolio Strategist will evaluate and optimize the game portfolio, guide investment decisions, lead analyses on the gaming market, and advise executives on future opportunities and portfolio performance.
Gaming
The Senior Workplace Project Manager oversees large-scale workplace projects across various regions, ensuring timely and budget-compliant delivery, coordinating with cross-functional teams, and managing stakeholder communications.
Gaming
The role involves designing and interpreting experiments, leading cross-functional teams, mentoring data scientists, and analyzing data using statistical methods to inform product development.
Gaming
The Product Manager will support live service games, collaborating with teams to analyze data, inform development, and enhance game performance.


