Insomniac Games
Teams at Insomniac Games
Recently posted jobs
Gaming
Leads the creative vision, design, prototyping, implementation, tuning, and polish of playable hero characters across combat, traversal, controls, camera, abilities, and progression. Collaborates with programmers, animators, artists, narrative, mission, and systems teams to deliver high-quality third-person gameplay. Owns character design standards, mentors designers, drives innovation in development tools, coordinates milestones, and ensures consistent quality across the project and studio.
Gaming
Creates and implements real-time visual effects for gameplay, environments, and cinematics. Responsibilities include particle effects, textures, shaders, geometry, UV sets, simulations, and FX event timing. The role optimizes effects for performance, collaborates with game development teams on engine implementation, and supports the game’s overall art style. Proficiency in Maya and Photoshop, knowledge of shader networks, animation, timing, and computer graphics fundamentals are required.
Gaming
Leads a Systems Design team while contributing hands-on gameplay systems design for a large-scale game. Responsibilities include managing and mentoring designers, prototyping and implementing gameplay systems, documenting features, coordinating schedules and milestones, reviewing work, maintaining design standards, and collaborating with programming, production, and creative leadership to deliver high-quality game experiences.
