Insomniac Games

HQ
Burbank
Total Offices: 2
408 Total Employees
Year Founded: 1994

Insomniac Games Benefits Overview

Compensation + Benefits

Offers 401(K)

Offers life insurance

Offers accidental death & dismemberment insurance

Offers disability insurance

Offers supplemental life insurance

Provides adoption assistance

Provides family medical leave

Offers dental insurance

Offers health insurance

Offers Health Savings Account (HSA)

Offers Flexible Spending Account (FSA)

Offers vision insurance

Offers performance bonuses

Work-Life Balance + Wellbeing

Offers company-sponsored outings

Offers gym membership

Offers an Employee Assistance Program (EAP)

Offers generous PTO

Provides paid holidays

Provides bereavement leave

Offers paid volunteer time

Provides paid sick days

Career Growth + Development

Provides customized development tracks

Job training & conferences

Provides tuition assistance

Company Culture

Provides free snacks and drinks

Offers legal assistance

Offers travel concierge services

15 Hours AgoSaved
In-Office or Remote
2 Locations
Gaming
Develop and improve gameplay systems in C++, including character controls, abilities, enemy behaviors, interactive objects, platform features, trophies, and visual effects. Investigate and fix bugs while collaborating with experienced gameplay programmers. The internship provides mentorship and hands-on experience with game development workflows and technical problem-solving.
8 Days AgoSaved
In-Office
Burbank, CA, USA
Gaming
Develop game engine runtime and tools technology using C++. Build efficient low-level systems, improve performance and reliability, create content-creator tools, investigate platform hardware capabilities, troubleshoot technical issues, and collaborate with artists, programmers, and production teams. Document implementations and explore emerging game development technologies while gaining practical experience under experienced engineers.
8 Days AgoSaved
In-Office
Burbank, CA, USA
Gaming
Technical Artist Intern developing and optimizing shaders for game environments and characters. Responsibilities include shader implementation, material-graph debugging, real-time rendering optimization, collaboration with artists and programmers, workflow documentation, sample-content development, and evaluating emerging game-development technologies.