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Jobs at AGBO
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Recently posted jobs
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Technical Artist roles to build pipelines, tools, and shaders; optimize and implement assets in Unreal Engine; collaborate across art, design, and engineering to ensure performance and scalable workflows.
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The Software Engineer will optimize and develop tools for workflows in AAA Game Development and VFX, collaborating with creative teams and maintaining the pipeline.
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Provide high-level administrative support to Interactive leadership: manage calendars, communications, meetings, agendas, notes, and follow-ups; coordinate department events, onboarding, travel and expense reporting; maintain shared files; support internship program operations; handle ad hoc tasks and special projects in a fast-paced creative environment.
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The FX Artist will create real-time visual effects using hand-crafted techniques and traditional software, collaborating with teams to meet project objectives.
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The Character Artist will create highly realistic character models, collaborate with teams, and participate in the creative process to enhance narrative depth in projects.
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The Rigging Artist will design and create character and creature rigs, collaborating with animators and ensuring realistic movement. Responsibilities include developing facial rigs, troubleshooting issues, and mentoring junior artists.
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The Creative Developer will collaborate with directors and artists to create designs and animations while integrating new technology solutions and maintaining knowledge of industry trends.
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The role involves creating high-quality art assets, collaborating with teams, iterating based on feedback, and contributing to creative discussions for projects at AGBO.
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Lead the technical vision for animation systems, architect advanced animation solutions, collaborate with teams, and optimize performance across projects.
