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Lead budgeting, forecasting, and financial planning for AGBO's Interactive games business. Build project- and slate-level financial models, analyze performance and ROI, support greenlight and investment decisions, and partner with Accounting, Business Affairs, and Corporate Strategy to integrate forecasts into company-wide FP&A and executive reporting.
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The Creative Developer will collaborate with directors and artists to create designs and animations while integrating new technology solutions and maintaining knowledge of industry trends.
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Maintain and improve character pipeline from high-resolution sculpts to fully rigged, engine-ready characters. Author shaders, optimize skinning and rendering, build scripts/plugins for riggers and animators, integrate assets into Unreal Engine 5, and collaborate with artists, animators, and engineers to ensure performance and stability across hero and background characters.
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Technical Artist roles to build pipelines, tools, and shaders; optimize and implement assets in Unreal Engine; collaborate across art, design, and engineering to ensure performance and scalable workflows.
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The FX Artist will create real-time visual effects using hand-crafted techniques and traditional software, collaborating with teams to meet project objectives.
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Provide high-level administrative support to Interactive leadership: manage calendars, communications, meetings, agendas, notes, and follow-ups; coordinate department events, onboarding, travel and expense reporting; maintain shared files; support internship program operations; handle ad hoc tasks and special projects in a fast-paced creative environment.
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The Character Artist will create highly realistic character models, collaborate with teams, and participate in the creative process to enhance narrative depth in projects.
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The Rigging Artist will design and create character and creature rigs, collaborating with animators and ensuring realistic movement. Responsibilities include developing facial rigs, troubleshooting issues, and mentoring junior artists.
