The Walt Disney Company
Unreal Engine Animation Generalist - Disney Television Animation
Job Posting Title:
Unreal Engine Animation Generalist - Disney Television AnimationReq ID:
10158981Job Description:
About this Role and our Studio
Disney Television Animation (DTVA) has over 40 years of legacy as a top producer of kids & family entertainment. Our work is integral to The Walt Disney Company, bringing Disney-branded characters and stories to families’ homes across the globe.
DTVA creates both long-form and short-form content spanning traditional 2D, rig-based 2D, CG (preschool), CG (premium), and stop-motion. We create shows in a broad range of unique and innovative styles, and we aim to match the right talent with the right production in terms of skill and artistic style. Please see the job description below to better understand how we match skills to certain show types.
By submitting an application for this Unreal Engine Animation Generalist role, you may be considered for any Unreal Engine Animation Generalist positions that arise until the expiration date provided.
Applications submitted to this job posting will remain valid until December 31, 2026.
What you will do
The Realtime Animation Generalist will partner with DTVA animation project teams to define specific Unreal Engine based pipeline standards and workflows to support creative, budget and schedule goals, and partner with Studio Production, Post and Technology teams to plan, deploy, maintain and support optimal UE workflows and inform pipeline tool decisions. Performs “on -the-box” production work on various UE projects across various animation disciplines to meet project vision, style, tone and performance language.
Responsibilities:
Partner closely with Production, Post and Technology leadership to define and clarify realtime pipeline standards and innovation goals, and to strategize around accommodating specific project needs
Drive ongoing pipeline improvement through testing, analysis, research and feedback on emerging technologies and practices in close partnership with systems and software teams
Partner with animation project teams, beginning in development, to translate creative vision into pipeline options/requirements, advising on potential tools and workflows to meet creative, schedule and budget goals
Operate “on the box” in live creative working sessions, translating ideas into animation tests, look development, performance studies, animatic-support materials, and prototype workflows that support creative, production and technology decision-making.
Create and revise assets and scenes across multiple production stages (model, rigging, 3D storyboarding, previs, editorial, layout, animation, effects lighting, etc.)
Partner with TDs, CG Sups and technology to support transfer of between UE and traditional (Maya) pipelines, and to create new assets with UE
Document and communicate pre-production, production and post-production workflows, technical standards and delivery specifications for UE projects
Operate independently on exploratory projects while also working with larger production teams
Maintain good relationships with internal project teams and contracted animation service studios to continually explore and elevate realtime creative and technical workflows, helping with problem solving as necessary
Mentor and advise filmmakers, showrunners and other artists new to realtime production
Additional duties as necessary, including show documentation style guides and bibles
Required Qualifications and Skills
Minimum of 10 years of experience in animation series and/or feature production, preferably at major studio
Expert knowledge and experience in Realtime (Unreal) production pipelines and processes
Broad UE generalist skill set, including layout, editorial, modeling, rigging, surfacing, lighting, cameras, animation integration, rendering, asset management, and optimization.
Demonstrated excellence in least one, preferably multiple animation skill sets including layout, editorial, modeling, rigging, surfacing, lighting, cameras, animation integration, rendering, asset management, and optimization.
Broad experience in multiple animation departments, pipelines and styles
Experience integrating assets from standard DCC packages such as Maya, Blender, Houdini, Photoshop, After Effects, or comparable tools.
Familiarity with Perforce, asset management systems, or collaborative real-time production workflows
Experience in short form, interactive or game cinematics
Strong understanding of creative and technical animation filmmaking fundamentals including camera, character animation, effects, art direction and lighting
Experience driving change in animation production environment
Track record of proactive, solution-oriented approach to identifying areas of improvement at an animation studio and following through to achieve results
Comfortable working in both early exploratory stages and fast-paced production delivery environments
Demonstrated interest in emerging creative technologies, real-time workflows, and new production methodologies.
Familiarity with F-track a plus
Unix shell scripting a plus
Thrives in a highly creative, collaborative, iterative environment
Excellent critical thinking and communication skills
Education
Bachelor degree or equivalent work experience
Job Location
This is a fully on-site role based in Glendale, CA
Job Posting Segment:
Disney Branded TelevisionJob Posting Primary Business:
TVA Production ManagementPrimary Job Posting Category:
Physical ProductionEmployment Type:
Full timePrimary City, State, Region, Postal Code:
Glendale, CA, USAAlternate City, State, Region, Postal Code:
Date Posted:
2026-08-20The Walt Disney Company Burbank, California, USA Office
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