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Dreamscape Learn

Technical Artist

Posted 13 Days Ago
Be an Early Applicant
In-Office
Culver City, CA
100K-115K Annually
Mid level
In-Office
Culver City, CA
100K-115K Annually
Mid level
The Technical Artist will optimize art assets, create shaders, implement technical artwork, analyze performance, and foster collaboration between artists and programmers.
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Dreamscape Learn, a pioneer in the realm of immersive virtual reality learning design, is actively seeking a creative and detail-oriented Technical Artist to bring VFXs, shaders, lighting, animation, in-engine cinematics, and other game effects to life. This role requires expertise in industry-standard software, creativity, and strong collaboration skills. Expectations are strong artistic skills with technical knowledge of the Unity game engine. 

Role and Responsibilities:

  • Art Optimization: Converting 3D models, textures, and animations into game-ready formats for both PC and mobile, optimizing polygon counts, texture resolutions, and rendering techniques to achieve performance goals for multiple device platforms. 
  • Shader Creation: Writing shaders to achieve specific visual effects like lighting, reflections, and particle systems, tailoring them to the capabilities of different target platform devices. 
  • Technical Art Implementation: Integrating artwork into game systems like character animation, level design, and user interfaces, ensuring visual consistency and proper functionality. 
  • Pipeline Development: Creating and maintaining custom tools and scripts within the game engine to streamline art workflow, including asset import pipelines, material creation systems, and procedural generation techniques. 
  • Performance Analysis: Identifying and addressing performance bottlenecks related to visual elements, collaborating with programmers to optimize game rendering and frame rates. 
  • Collaboration: Working closely with artists to understand design intentions and translate them into technical solutions, communicating effectively with programmers to implement art assets correctly within the game engine.

Requirements
  • 3+ years of professional experience as a Tech Artist in gaming or a similar industry. 
  • Proficiency with key tools such as Unity, Houdini, Photoshop, and Maya (or equivalent software). 
  • Strong understanding of 3D modeling, texturing, animation, lighting, and composition to develop tools, pipelines, and maintain visual quality. 
  • Knowledgeable of writing scripts in C# and Python. 
  • Strong research skills with the ability to source, analyze, and creatively interpret historical, scientific, and existing references to inform artistic work. 
  • Ability to troubleshoot technical issues related to art integration and performance optimization. 
  • Clear communication with both artists and programmers to translate design concepts into technical implementations. 
  • Adaptability to an evolving art direction and willingness to learn new software tools and processes

Preferred Skills:

  • Experience creating assets optimized for both high-end and low-end devices, ensuring performance and visual quality across various platforms.  

Benefits
  • Compensation $ 100,000 - $ 115,000 per annum
  • Health/ dental/ vision insurance
  • Employee Assistance Program
  • Unlimited PTO
  • Perks at work

Dreamscape Learn is firmly committed to cultivating an inclusive and diverse workplace, and as an equal opportunity employer, we encourage applications from all eligible candidates.

Top Skills

C#
Houdini
Maya
Photoshop
Python
Unity
HQ

Dreamscape Learn Culver City, California, USA Office

5730 Buckingham Pkwy, Culver City, California, United States, 90230

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