As a Technical Artist, you will support features in games, liaising between Development, Art, and Animation, ensuring technical and creative pipelines work seamlessly.
As a Technical Artist, you will be part of the full creative pipeline. Your job is to build both new and support existing features within our games. You will be working and collaborating with the Development, Art and Animation departments, and be a full participant in the product lifecycle and pipeline. You'll be building both UI and Gameplay features in Unity with specific technical requirements from all departments related to the features lifecycle. You’ll be in charge of creating the skeleton infrastructure that leads to the features support in both Development and Animation and also in charge of implementing the final design and visual aspect of the feature.
- High attention to detail
- Excellent communication and teamwork skills
- Solid understanding of Animation and Art pipelines and workflows
- Understanding of complex technical and logic infrastructure building
- Excellent skills in dealing with design and technical requirements to support both visual and technical sides of the features
- Skilled at finding technical solutions to conserve on size and space when implementing artwork (9slicing etc.)
- Understanding of the world of programming
- Extensive knowledge and experience with Photoshop
- Extensive knowledge and experience with Unity
- Knowledge of 3D programs like Blender (preferably) or Maya
- At least two years of experience in the gaming industry
Top Skills
Blender
Maya
Photoshop
Unity
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