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Riot Games

Staff Software Engineer, Full Stack Metagame Systems - Unpublished R&D Product

Posted 16 Days Ago
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In-Office
Los Angeles, CA
Senior level
In-Office
Los Angeles, CA
Senior level
As a Staff Software Engineer, you'll lead technical efforts, implement player-facing features in Unreal Engine, and mentor junior engineers. You'll work with cross-functional teams to build and scale systems for a new game title.
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Riot Engineers bring deep knowledge to specific technical areas, but also work in broader domains across team and disciplinary boundaries. As a Software Engineer III, you’ll have a large impact on the developers around you: driving product definition, providing technical direction and mentorship, and influencing cross-team objectives. 

In this role, you'll join a passionate, multidisciplinary group on a new and exciting Riot title, dedicated to enhancing player engagement and self-expression by creating exciting new features in the metagame space. As a Software Engineer III, you will focus on both implementation and technical leadership. You will work across teams to ensure that we have solid technical foundations for a launch at scale. The ideal candidate will be experienced with both frontend client and backend services. This role reports to the Manager of Software Engineering for the team.

Responsibilities:
  • Identify, prioritize, and implement player facing experiences on a new title
  • Build features in Unreal Engine from the client systems to the UI
  • Build and support live services for the game
  • Utilize internal and external cloud technologies and services
  • Drive and contribute to architecture requirements, technical design, and implementation for relevant systems
  • Help shape the technical direction and standards for the team
  • Mentor more junior engineers on the team
  • Collaborate effectively with art, design, and other disciplines within game development
Required Qualifications:
  • 6+ years of experience building client or backend systems that support metagame features
  • 2+ years of experience on an Unreal Engine project
  • 2+ years of C++/C#/Golang experience
  • Experience developing large systems from scratch, including gathering requirements and designing scalable, production-ready architecture
  • BS in Computer Science, or proven understanding of Computer Science fundamentals
  • Strong ability to collaborate with teammates across multiple disciplines
  • Product sense, pragmatism, and player empathy in making tech decisions
Desired Qualifications:
  • Experience working on a live SaaS (Software as a Service) game
  • Experience working on multiplayer networked games
  • Experience using/debugging Slate or UMG within Unreal
  • Experience shipping Golang, C#, C++ code in production environments

For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!


Our Perks:

Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information.

At Riot Games, we put players first. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you’re working directly on a new player-facing experience or you’re supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we’re better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we’re looking forward to your application.


It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.

Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:

  • Safeguarding confidential and sensitive Company data
  • Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
  • Accessing Company assets, secure digital systems, and networks
  • Ensuring a safe interactive environment for players and other Rioters

These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security. 

Top Skills

C#
C++
Cloud Technologies
Go
Unreal Engine

Riot Games Los Angeles, California, USA Office

12333 W Olympic Blvd, Los Angeles, CA, United States, 90064

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