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Riot Games

Staff Software Engineer, Build & Automation - Unpublished R&D Product

Posted 10 Days Ago
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In-Office
Los Angeles, CA
Senior level
In-Office
Los Angeles, CA
Senior level
The Staff Software Engineer will develop and maintain build, automation, and deployment pipelines for a new game at Riot Games, collaborate with cross-functional teams, and mentor junior engineers.
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As a Staff Software Engineer, Build & Automation on an unpublished R&D product, you will be responsible for establishing the foundational elements of the build, automation and release pipelines for one of Riot’s most exciting new games. You will be hands-on in conceptualizing, planning, implementing, and maintaining pipelines which underpin the team’s ability to build and package the game. In this role, you will work closely with release managers, live ops producers, QA, and other engineers to gather requirements and set the long-term vision for some of the team’s most critical infrastructure.  You will work with state-of-the-art technology, and explore new solutions to surprise and delight our players as we bring this new game to life.

Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. As a Staff Software Engineer, you’ll drive important features and provide other engineers with a clear illustration of extraordinary engineering.  We work with both new and current technology, creating innovative solutions to overcome high-volume obstacles and to deliver player value. You will report to a Senior Engineering Manager supporting the Tech Foundations team within an R&D game project.

Responsibilities:
  • Collaborate with leadership on planning and long-term vision for the game’s build, packaging, automation, and deployment systems
  • Architect and implement the foundational elements of the game’s build, packaging, automation, and deployment systems
  • Establish the team’s technical direction and best practices for build system and infrastructure
  • Collaborate with production, QA, and engineering teams to deliver build and automation tools that are purpose-driven, robust, and scalable
  • Work closely with central tech partners to review, contribute to, and adopt new and shared infrastructure tooling
  • Champion the technical vision, architecture, and execution of the game’s build infrastructure with production, management, and the rest of the team
  • Mentor new engineers as the team scales, and provide feedback that supports their technical growth
  • Provide documentation and trainings on new tools and workflows
Required Qualifications:
  • 8+ years of professional experience in software engineering, including experience delivering live or shipped products at scale
  • 3+ years working on build or infrastructure pipelines and services
  • B.S. in computer science or equivalent experience
  • Proven ability to navigate ambiguity and influence cross-functional stakeholders
  • Strong communication skills across technical and non-technical audiences
  • Experience in the Unreal ecosystem
Desired Qualifications:
  • Experience with Horde, UAT, UBT, and BuildGraph
  • Experience setting up and working with pipelines for console builds and submissions
  • Experience interacting with 1st party platform portals (Partner Center, DevNet)
  • Experience working with build deployment systems and technologies
  • Experience setting up and maintaining cross-platform automation frameworks
  • Ability to debug and modify build-facing elements of Unreal engine
  • Experience mentoring technical ICs and contributing to engineering culture
  • Experience working on distributed teams
  • Experience in C# and C++

For this role, you'll find success through craft expertise and a collaborative spirit that prioritizes the delight of players. We will look at your past studies and experience, but for this role, we also look for dedicated people with a personal relationship with games. If you embody player empathy and care about players' experiences, this is the role for you!


Our Perks:

Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information.

At Riot Games, we put players first. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you’re working directly on a new player-facing experience or you’re supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we’re better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we’re looking forward to your application.


It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.

Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:

  • Safeguarding confidential and sensitive Company data
  • Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
  • Accessing Company assets, secure digital systems, and networks
  • Ensuring a safe interactive environment for players and other Rioters

These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security. 

Top Skills

C#
C++
Unreal Engine

Riot Games Los Angeles, California, USA Office

12333 W Olympic Blvd, Los Angeles, CA, United States, 90064

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