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Relativity Space

Staff Robotics Software Engineer (3D Simulation)

Reposted 3 Days Ago
Easy Apply
Hybrid
Long Beach, CA
183K-237K Annually
Senior level
Easy Apply
Hybrid
Long Beach, CA
183K-237K Annually
Senior level
As a Staff Robotics Software Engineer, you'll develop a 3D simulation platform for additive manufacturing, focusing on simulations, data analysis, and user interfaces.
The summary above was generated by AI

At Relativity Space, we’re building rockets to serve today’s needs and tomorrow’s breakthroughs. Our Terran R vehicle will deliver customer payloads to orbit, meeting the growing demand for launch capacity. But that’s just the start. Achieving commercial success with Terran R will unlock new opportunities to advance science, exploration, and innovation, pioneering progress that reaches beyond the known.

Joining Relativity means becoming part of something where autonomy, ownership, and impact exist at every level. Here, you're not just executing tasks; you're solving problems that haven’t been solved before, helping develop a rocket, a factory, and a business from the ground up. Whether you’re in propulsion, manufacturing, software, avionics, or a corporate function, you’ll collaborate across teams, shape decisions, and see your work come to life in record time. Relativity is a place where creativity and technical rigor go hand in hand, and your voice will help define the stories we’re writing together. Now is a unique moment in time where it’s early enough to leave your mark on the product, the process, and the culture, but far enough along that Terran R is tangible and picking up momentum. The most meaningful work of your career is waiting. Join us.

About the Team:  

The Additive Technology team operates at the frontier of research and development, where creativity meets
capability. This is an R&D-driven environment where problems are open-ended and solutions are yours to define.
You’ll work alongside welders, robotics engineers, data scientists, and systems engineers at the intersection of
hardware and software, creating an end-to-end additive manufacturing platform that serves a wide variety of
applications. From exploring new materials to unlocking faster print speeds, to designing complex, organic
geometries that can’t be built any other way, it’s high-impact work that sets the foundation for the future of
additive manufacturing.

About the Role: 

This role is part of our Robotics Software Engineering team, building out a novel type of cooperative robotic platform that utilizes our large-scale additive manufacturing systems. This platform will pave the way for the continuous invention of new capabilities. We prioritize performance, simplicity, simulation/testing, and reusability, building cohesive interfaces with every piece of equipment we use. Our team provides a system with which custom robots and additive systems can be built and integrated seamlessly. As a Staff Robotics Software Engineer (3D Simulation), you will be responsible for developing the robotics simulation platform, focusing on accurately simulating all the processes in our additive manufacturing systems and analyzing and visualizing data gathered in the printing process. You will also interact closely with the rest of the robotics software team and weld technicians to plan and implement new features for the simulation platform.

About You:  

You have experience writing graphics software on Linux and Windows platforms, building user interfaces, and understanding the fundamentals of robotic simulations and data visualizations. You are comfortable in creating new tools and algorithms that enhance the capabilities of the simulated robot cell and know how to analyze and  visualize various data gathered in the printing process.

  • BS or MS in Computer Science, Robotics, Electrical Engineering, or a related field
  • 8+ years experience developing large-scale projects in C/C++
  • Solid knowledge of computer graphics and visualization techniques
  • Demonstrated ability to create 3D applications (scientific visualizations, games, etc.)
  • Experience with building user interfaces
  • Expertise in exporting meshes, articulation hierarchies, bones, weights from CAD or modeling software and using in-game or in custom applications
  • Solid knowledge of the software development cycle, version control systems, CI/CD, and testing

Nice to haves but not required:  

  • Demonstrated ability in simulation, data visualization, and GUI development for robotic systems
  • Experience working with modern game engines (Unreal, Unity, Godot) or Nvidia IsaacSim
  • Experience creating user interfaces with the Qt framework
  • Developed graphics applications that use OpenGL and GLSL
  • Experience with GPU general computing (CUDA, OpenCL)
  • Experience working with ROS2 and/or other high-performance pub/sub and RPC protocols

At Relativity Space, we are committed to transparency and fairness in our compensation practices. Actual compensation will be determined based on experience, qualifications, and other job-related factors.
Compensation is only one part of our total rewards package. Relativity Space offers competitive salary and equity, a generous PTO and sick leave policy, parental leave, an annual learning and development stipend, and more! To see some of the benefits & perks we offer, please visit here.

Hiring Range:
$183,000$237,000 USD

We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, age, marital status, veteran status, or disability status.

Top Skills

C/C++
Cuda
Glsl
Godot
Linux
Opencl
Opengl
Qt
Ros2
Unity
Unreal
Windows
HQ

Relativity Space Long Beach, California, USA Office

We have two sites in Long Beach, CA's Space Beach: "The Wormhole," a 1M sq. ft. factory, once Boeing C-17's home. Nearby, "The Portal" supports Aeon R engine production for our Terran R launch vehicle.

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