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Joyteractive

Senior Unity Developer

Reposted 4 Days Ago
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Remote
6 Locations
Senior level
Remote
6 Locations
Senior level
Looking for a Senior Unity Developer to enhance mobile puzzle games by rewriting mechanics, creating UI elements, optimizing performance, and working with legacy code.
The summary above was generated by AI

We are Joyteractive - a leading mobile game developer and publisher specializing in the captivating world of puzzle games. Today, our team boasts 50+ rockstar professionals, and we're on the lookout for talented individuals to help us dominate the world of puzzles!

Our flagship game, Cryptogram: Word Brain Puzzle, consistently ranks in the top word puzzle games in the US:

🏆 #1 in the Cryptogram niche by downloads

✏️ #2-3 in Word Games

🧩 Top 10 Puzzle Games in the US for the last 6 months

We’re on the hunt for a skilled Senior Unity Developer to join our R&D team.

What are you working on?

  • Genres: Puzzle, Casual

  • Platforms: Mobile, iOS, Android

For which tasks (responsibilities)?

  • Rewriting old mechanics and creating new ones.

  • Adding new windows and updating existing ones (menus, popups, playing field).

  • Creating UI animations (DOTween / Animator)

  • Optimization of Canvas redrawing.

  • Improved UI response (animations, buttons, feedback for the player).

What kind of professional are we looking for?

  • At least 4 years of programming experience in C#/Unity 2D game development experience.

  • Strong knowledge of C# and experience working with Unity tools

  • Good knowledge of OOP and principles of design patterns

  • Understanding UGUI/Canvas, Event System, Graphic Raycaster.

  • The ability to work with UI optimization (redrawing, batching, atlases).

  • Experience working with legacy code.

  • Experience working with UniTask, DOTween, Zenject, Addressables.

  • Experience with Git/Github.

Will be a plus

  • Knowledge of Shader Graph or HLSL.

  • Experience working with mobile optimization (CPU, GPU, RAM).

  • Experience with integration of analytics and advertising SDKs (Firebase, AppMetrica, Unity Ads, ironSource)

  • Experience working with client-server architecture in the context of game development

What are the conditions and bonuses?

For your success we offer:

🌴 18 business days of compensated day-offs

8 paid Personal Days a year + 1 day is added every year

👉 Flexible Public Holidays policy

🎓 Individual budget for training and growth

❤️‍🩹 100% Sick Leave compensation

💻 Payment for wear and tear on equipment while using a personal computer

🌐 Remote work

Top Skills

Addressables
Appmetrica
C#
Dotween
Firebase
Git
Ironsource
Unitask
Unity
Unity Ads
Zenject

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