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Skydance Media

Senior Technical Artist

Posted 6 Days Ago
Be an Early Applicant
In-Office or Remote
Hiring Remotely in Los Angeles, CA, USA
120K-130K Annually
Senior level
In-Office or Remote
Hiring Remotely in Los Angeles, CA, USA
120K-130K Annually
Senior level
The Senior Technical Artist will develop an AAA single-player game, manage technical art pipelines, create tools, and optimize performance. Collaboration with teams is essential.
The summary above was generated by AI
Skydance Games, a division of Paramount, a Skydance Corporation, is creating the future of interactive entertainment across platforms and genres. Our teams are expanding beloved franchises with Marvel 1943: Rise of Hydra, pushing the limits of immersion, and shaping how we’ll deliver best-in-class games for years to come. 

We build our games through creativity, collaboration, and trust, empowering teams to take ownership, openly share ideas, and push the boundaries of what’s possible. Every project is built with these core values, turning bold visions into experiences that resonate with fans around the world. 

Do you want to craft games that challenge expectations and inspire players? Come build something extraordinary with us.
  
For information on Skydance’s privacy practices, see the Skydance U.S. Personnel Privacy Notice located at https://skydance.com/privacy-personnel/.

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We are searching for a Senior Technical Artist to join our core team developing a high-quality AAA single-player story-driven action-adventure game built using the Unreal Engine. The Senior Technical Artist will partner with the Technical Art Director to help shape long-term goals for art and cinematics pipelines including rigging, animation, cinematics, and platform performance ensuring we can deliver projects on time and within performance budgets.

We want to expand our team with someone capable of seeking out and solving cross-disciplinary technical art and content pipeline problems, working inside and outside the engine. You will use your artistic and technical expertise to both create tools for yourself and others as well as take ownership of setting up assets in engine to create an unforgettable cinematic experience. You will identify critical workflow, asset and performance issues and formulate clear, actionable solutions. We only hire talented, collaborative people with strong communication skills who are laser focused on achieving excellent results.

Responsibilities

    • Work closely with the Technical Art Director to design, build, and support content creation, animation, and pipeline tools inside and outside the engine using Python and/or C++.
    • Create assets and systems requiring technical art experience in engine (blueprints, material networks, control rig, performance optimization, etc)
    • Use your Sequencer and Maya expertise to troubleshoot and problem solve cinematic issues.
    • Collaborate with artists, technical artists, engineers, and designers both internal and external to ensure efficient workflows and pipelines.
    • Document, maintain, enforce, and provide guidance on asset integrity, conventions, and performance budgets.
    • Create and maintain clear, relevant usage documentation for technical art workflows and best practices.

Requirements

    • 5+ years of professional game experience
    • Unreal experience with expertise in Sequencer, Blueprints, characters, MetaHumans, Control Rig, LODs, and performance optimization
    • Intermediate Python scripting experience creating artist and pipeline tools in Maya and/or Unreal using a Qt framework.
    • Proficiency and production experience in modeling, rigging, and animation with an understanding of the full CG pipeline.
    • Familiarity with game performance evaluation tools to profile CPU, GPU, and memory performance on multiple target platforms.
    •  

      Pluses

      • Experience rigging for games or film.
      • Intermediate C++ skills with Maya and/or Unreal.

The annual salary range for this position in Los Angeles is $120,000 – $130,000. The salary offered may vary based on the candidate’s location, qualifications, experience and relevant expertise, among other factors.  The range indicated is for base salary only and does not reflect the total compensation package, including bonus, benefits, etc. 

We realize that skills and expertise can come from many different experiences and paths, and we encourage you to apply even if you don’t meet all of the requirements as written in the job description. 

#Games #LI-hybrid


Paramount, a Skydance Corporation is a diversified media company creating high quality, event-level entertainment for global audiences. The Company brings to life stories of immersive worlds across its feature film, television, interactive/games, and animation divisions.


Recruitment Fraud Alert
It has come to our attention that there may be fraudulent activity by individuals impersonating our Talent Acquisition team. Skydance will only contact you from an official “@skydance.com” email address. If you suspect that you are being contacted by an unauthorized person or believe that the correspondence you have received is suspicious, please do not click on any links or attachments in such emails and submit any questions or concerns to our information security team at https://skydance.com/report-suspected-fraud/.

Top Skills

C++
Maya
Python
Qt
Unreal Engine
HQ

Skydance Media Santa Monica, California, USA Office

2900 Olympic Blvd., Santa Monica, CA, United States, 90404

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