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thatgamecompany

Senior/Principal Graphics Engineer

Posted 17 Days Ago
Be an Early Applicant
Remote
Hiring Remotely in United States
Senior level
Remote
Hiring Remotely in United States
Senior level
Develop high-performance C++ systems for a game engine, focusing on real-time rendering and optimization, while mentoring team members.
The summary above was generated by AI
Senior/Principal Graphics Engineer

Remote: US and Canada Only
We are looking for an exceptional Senior Graphics Engineer to join our engine team and help us continue to grow the most advanced social game on earth.

You’ll collaborate with fellow engine team members as well as gameplay engineers, artists and designers to bring the highest quality game experience to players on all supported devices — regardless of platform or performance tier.

What you’ll do here

  • Develop high-performance C++ systems for our proprietary game engine, with a focus on real-time rendering, performance and scalability.

  • Design, implement, and maintain rendering features, core engine components, tools and graphics pipelines.

  • Profile and optimize GPU and CPU performance across a wide range of devices, with particular emphasis on mobile.

  • Write clean, maintainable code with clear documentation and code-level comments.

  • Contribute to team growth by mentoring others, sharing best practices, and staying up-to-date with graphics and platform trends.

Must haves

  • Expert-level C++ development skills with deep knowledge of performance tuning, multi-threading, and low-level engine systems.

  • Have shipped large-scale 3D games across multiple platforms.

  • Experience with game engines and art/content pipelines.

  • Deep understanding of modern rendering pipelines and graphics APIs. We use Vulkan and Metal.

  • Proficiency with GPU profiling/debugging tools.

  • At least 6 years of Game industry experience

Nice to have

  • Passion for pushing the boundaries of Android graphics, particularly with Vulkan.

  • Familiarity with SIMD instruction sets.

  • Something to share from shadertoy.com.


Perks:

  • Paid Time Off, Holidays and Two Weeks Winter Break

  • Employees and their dependents get medical, dental, and vision coverage, regardless of their level, tenure, or position within the company. Moreover, these benefits start on the first day of the job—there’s no waiting period before they kick in.

  • Pet Insurance for those who need it too.

  • Compassionate leave for employees who needs to take care of their family members

  • Pre-tax wellness stipend

  • Pre-tax work from home stipend

  • Access our savings plan (401K program) with company match

  • Mental health resources including Headspace membership and Employee Assistance Program (EAP)

  • Discount portal for everyday goods and services

  • Employee inclusive and diversity initiatives such as Grow Together

  • Support for personal professional development

We look forward to meeting you!
Applicants must be authorized to work for any employer in the U.S.
Unfortunately, We are unable to sponsor or take over sponsorship of an employment Visa at this time.
The salary range for this position is $130,000.00 USD to $200,000.00 USD annually, with the opportunity to earn an annual discretionary bonus. This salary range is an estimate, and the actual salary may vary based on the Company’s compensation practices.
Employees in this position are eligible to participate in the Company’s standard employee benefit programs, which currently include the following: medical, dental, vision,
401k, and paid time off.

#LI-Remote

Top Skills

C++
Metal
Vulkan
HQ

thatgamecompany Santa Monica, California, USA Office

Santa Monica, CA, United States

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