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AGBO

Rigging Lead

Posted 10 Days Ago
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In-Office
Los Angeles, CA
Senior level
In-Office
Los Angeles, CA
Senior level
The Rigging Lead designs and develops advanced rigs for animation in film and games, ensuring high realism and efficiency in workflows while collaborating with multiple departments.
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About the Company:
Founded in 2017 by visionary directors Anthony and Joe Russo, AGBO is an artist-led, Academy Award–winning independent studio redefining global storytelling across film, television, and gaming. With 15 #1 openings and more than $7 billion at the box office, its hits include Marvel’s highest-grossing film Avengers: Endgame, the multi-Oscar-winning Everything Everywhere All at Once, and Netflix blockbusters The Gray Man and Extraction. AGBO’s Citadel universe has become a worldwide Prime Video sensation, while recent projects in post-production include The Bluff (Amazon MGM) and The Whisper Man (Netflix). Upcoming releases include Citadel Season 2 and Marvel Studios’ epic Avengers: Doomsday (2026) and Avengers: Secret Wars (2027), both directed by the Russo Brothers and produced by AGBO.

About the Position:
A Rigging Lead is responsible for developing complex rigs and providing technical solutions to meet the artistic challenges of our projects. You will play a key role in shaping the tools and workflows that enhance our rigging capabilities.

This is a full-time, onsite position based in Los Angeles, CA.

Key Responsibilities:  

  • Work with department heads to design and build sophisticated rigs using industry-standard software like Autodesk Maya, Houdini and Unreal Engine. This may include creating skeletons, muscle systems, deformations, and control rigs for bipeds, quadripeds, and creatures.
  • Create advanced rigs, incorporating a deep understanding of anatomy, movement, and mechanics. This includes setting up skeletons, muscle systems, facial expressions, and any custom controls required for animation.
  • Design and implement advanced skeletal rigs for Unreal Engine metahuman characters, enhancing realism and expressiveness.
  • Develop rigging setups that are compatible with motion capture data, ensuring accurate and realistic character animation.
  • Optimize rigs for real-time performance in virtual production environments.
  • Implement FX such as fur, feathers, scales, and skin simulations to enhance realism or achieve specific stylistic goals. This involves working closely with the animation and simulation departments to ensure that creature effects behave naturally and are consistent with the overall visual style of the project.
  • Implement realistic body mechanics in rigs, such as joint limitations, muscle simulations, and secondary animations like hair.
  • Develop and maintain tools, scripts, and workflows to streamline the rigging and creature FX processes. This could involve customizing Maya’s features or integrating third-party tools to improve efficiency and effectiveness.
  • Troubleshoot rigging issues and provide creative solutions to technical challenges that may arise during the animation process.
  • Work closely with other departments (e.g., animation, modeling, visual effects) to ensure that creature assets meet technical specifications and artistic vision. This includes participating in reviews, providing technical support, and making adjustments based on feedback.
  • Maintain detailed documentation and guidelines for the rigs to facilitate smooth handovers to animators and other team members.
  • Test rigs and creature effects thoroughly to identify and fix issues before handing off to animation and other departments. Ensure that creatures perform as expected under a variety of scenarios and animations.
  • Keep up-to-date with industry trends, tools, and techniques related to rigging and animation to ensure the team's work remains at the cutting edge of the field.

Qualifications & Skills:

  • 5+ years of professional experience in computer-generated art for entertainment or games.
  • Bachelor's degree in Animation, Computer Graphics, or a related field (or equivalent experience).
  • Extensive experience with Maya, particularly its rigging and simulation tools. Familiarity with Maya’s scripting languages (e.g., MEL, Python) is highly beneficial.
  • Experience with Unreal Engine and Control Rig is a plus.
  • Proven leadership abilities and experience in mentoring junior artists.
  • A solid understanding of anatomy, kinematics, and character movement, enabling the creation of realistic and functional creature designs.
  • Ability to develop custom tools and scripts to automate tasks and solve complex problems.
  • Nice to have experience with dynamics and hair/fur simulations in Maya.
  • A keen eye for detail, composition, and creature aesthetics and ability to translate conceptual art into 3D models and animations.
  • Strong problem-solving skills and the ability to work creatively within technical constraints.
  • Excellent communication and collaboration skills.

AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.

AGBO participates in E-Verify - English | Spanish

The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.

Top Skills

Autodesk Maya
Houdini
Mel
Python
Unreal Engine
HQ

AGBO Los Angeles, California, USA Office

Los Angeles, CA, United States, 90210

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