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Adobe

Rendering Software Engineer in Test

Posted 3 Days Ago
Remote
5 Locations
109K-215K Annually
Mid level
Remote
5 Locations
109K-215K Annually
Mid level
As a Rendering Software Engineer in Test, you will enhance testing infrastructure, write C++ tests, and validate rendering features while investigating hardware issues.
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Our Company
Changing the world through digital experiences is what Adobe’s all about. We give everyone—from emerging artists to global brands—everything they need to design and deliver exceptional digital experiences! We’re passionate about empowering people to create beautiful and powerful images, videos, and apps, and transform how companies interact with customers across every screen. 
We’re on a mission to hire the very best and are committed to creating exceptional employee experiences where everyone is respected and has access to equal opportunity. We realize that new ideas can come from everywhere in the organization, and we know the next big idea could be yours!


 

The Opportunity

We’re a close-knit, remote-first team of engineers building next-generation, interactive rendering technology that powers a growing portfolio of high-profile creative tools.

We’re looking for a software engineer with a passion for computer graphics—real-time or offline—to lead and evolve our quality engineering efforts. This role combines strong software engineering skills with a deep focus on rendering quality and infrastructure. As part of the core rendering team, you’ll contribute C++ code, build tools and tests, and play a key role in ensuring the renderer stays fast, stable, and visually correct across diverse hardware.

You’ll be at the intersection of engineering and quality: writing C++ test code, building tools and infrastructure, investigating tricky hardware or driver issues, and making sure new features ship with rock-solid confidence.

What you'll do

  • Own and evolve our automated regression and performance testing infrastructure: build, refactor, and maintain it.
  • Write and maintain C++ unit, functional and UI tests for our in-house graphical testing application.
  • Author and curate test assets (3D scenes, etc.) using Substance tools and DCC applications like Blender, Maya, and Houdini; generate reference outputs and integrate them into our test suite.
  • Monitor daily regression and performance runs; investigate failures, file and track issues, and collaborate with engineers to resolve them.
  • Collaborate closely with rendering engineers to validate new features and bug fixes through both manual and automated testing.
  • Perform targeted manual testing across a range of hardware and GPUs; maintain close contact with hardware vendors to report and track driver or hardware-specific issues.

What you need to succeed

  • 3+ years of professional experience in software development or quality engineering.
  • Working knowledge of core computer graphics concepts, including rasterization, ray tracing, and shading and lighting techniques.
  • Fluency in pragmatic C++14 and C++17.
  • Proven ability to design, build, and maintain automated testing systems using scripting languages (Python, Groovy, etc.) and databases (e.g., MySQL).
  • A curious mindset with an understanding of how rendering systems behave in practice, and the ability to uncover subtle bugs, edge cases, and unintended side effects.
  • Excellent debugging, communication, and collaboration skills.
  • Ability to self-organize, prioritize, and work effectively in distributed teams across time zones.

Bonus points for:

  • Experience with GPU debugging or graphics driver issue tracking.
  • Familiarity with CI/CD tools such as Jenkins.
  • Familiarity with OpenUSD.
  • Prior work on open-source or commercial rendering systems.

Application Window Notice

If this role is open to hiring in Colorado (as listed on the job posting), the application window will remain open until at least 12:01 AM Pacific Time, in compliance with Colorado pay transparency regulations. If this role does not have Colorado listed as a hiring location, no specific application window applies, and the posting may close at any time based on hiring needs.Our compensation reflects the cost of labor across several  U.S. geographic markets, and we pay differently based on those defined markets. The U.S. pay range for this position is $109,000 -- $215,000 annually. Pay within this range varies by work location and may also depend on job-related knowledge, skills, and experience. Your recruiter can share more about the specific salary range for the job location during the hiring process.

At Adobe, for sales roles starting salaries are expressed as total target compensation (TTC = base + commission), and short-term incentives are in the form of sales commission plans.  Non-sales roles starting salaries are expressed as base salary and short-term incentives are in the form of the Annual Incentive Plan (AIP).

In addition, certain roles may be eligible for long-term incentives in the form of a new hire equity award.

Adobe will consider qualified applicants with arrest or conviction records for employment in accordance with state and local laws and “fair chance” ordinances.

Adobe is proud to be an Equal Employment Opportunity and affirmative action employer. We do not discriminate based on gender, race or color, ethnicity or national origin, age, disability, religion, sexual orientation, gender identity or expression, veteran status, or any other applicable characteristics protected by law. Learn more.
 

Adobe aims to make Adobe.com accessible to any and all users. If you have a disability or special need that requires accommodation to navigate our website or complete the application process, email [email protected] or call (408) 536-3015.

Adobe values a free and open marketplace for all employees and has policies in place to ensure that we do not enter into illegal agreements with other companies to not recruit or hire each other’s employees.

Top Skills

Blender
C++14
C++17
Ci/Cd
Groovy
Houdini
Jenkins
Maya
MySQL
Openusd
Python
Substance

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