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Cosm

Pipeline Developer(Unreal Engine)

Posted Yesterday
Be an Early Applicant
Hybrid
El Segundo, CA, USA
35-55 Annually
Junior
Hybrid
El Segundo, CA, USA
35-55 Annually
Junior
Develop and maintain Unreal Engine plugins, rendering pipelines, automation tools, and Perforce integrations for VFX and large-format immersive displays. The role supports cloud rendering, asset management, publishing workflows, encoding and playback integration, and real-time production optimization. It involves close collaboration with artists, technical artists, and engineers in a hybrid, six-month temporary assignment.
The summary above was generated by AI
Cosm is a global technology company that brings experiences to life in immersive environments. We help our partners create spaces and content that blur the lines of real and virtual across three primary markets: Sports and Entertainment, Science and Education, and Parks and Attractions. Cosm was born from the fusion of some of the greatest innovators in the history of technology. Evans & Sutherland, Spitz, Inc., and Cosm Immersive combined forces to power the immersive experiences of the future as Cosm. Innovation is in our DNA.
 
IMPORTANT NOTICE FROM THE COSM HUMAN RESOURCES & RECRUITING TEAM REGARDING A RECRUITING SCAM: Your security and trust matter to us. Please note that Cosm Recruiters will ALWAYS communicate with you from an official "@Cosm.com" email address or through authorized platforms such as LinkedIn. We will NEVER request payments, banking details, or personal financial information during the recruitment process.  If you receive a suspicious communication or job offer claiming to be from Cosm, please do not respond or share personal information. For official Cosm opportunities, always visit www.cosm.com/careers.
 

Summary:

We are seeking an experienced Pipeline Developer to join our Creative Technology team. This role focuses on developing and maintaining Unreal Engine plugins, optimizing rendering workflows for large-format displays, and building automation tools that support our VFX pipeline. You will take ownership of asset management systems and publishing pipeline workflows, ensuring seamless integration between studio tools, Perforce version control, and production environments. You will work collaboratively with artists, technical artists, and engineers on the creative technology team to create efficient, scalable solutions that enhance our production capabilities and streamline the path from asset creation to final delivery. This is an individual contributor role offering the opportunity to grow from entry to mid-level expertise in a hybrid work environment.

Temporary Position: This is a six-month temporary assignment supporting Cosm. The selected individual will be employed and paid by a third-party staffing partner.

Responsibilities:

  • Develop and maintain Unreal Engine plugins for rendering and pipeline workflows
  • Optimize rendering pipelines for large-format displays (16k-32k resolution)
  • Integrate cloud rendering solutions into existing studio workflows
  • Build automation and tooling for VFX pipelines to improve efficiency
  • Implement and maintain Perforce pipeline integration
  • Integrate Unreal Engine workflows into proprietary encoding and playback systems
  • Optimize real-time workflows to enhance production speed and quality
  • Manage materials and assets through studio pipeline publishing systems
  • Support and maintain asset management systems and publishing workflows

Experience:

  • 2+ years of hands-on Unreal Engine development experience, particularly with plugin development
  • Rendering pipeline optimization and troubleshooting in large format (16k+) and tiling
  • Cloud rendering solutions and integration experience
  • Perforce version control and pipeline workflows
  • Asset management systems and publishing pipeline support
  • Python and/or C++ scripting and automation
  • Strong problem-solving and troubleshooting abilities
  • Clear communication with cross-functional teams (artists, TAs, engineers)
  • Experience with version control systems (Perforce preferred)
  • Proficiency in Python and/or C++
  • Strong understanding of VFX or game studio pipeline workflows

All applicants must be at least 18 years of age at the time of employment. This requirement is in accordance with applicable federal, state, and local labor laws. Cosm is an Equal Opportunity Employer. We celebrate diversity and are committed to creating an inclusive environment for all employees. All qualified applicants will receive consideration for employment without regard to race, color, religion, gender, gender identity or expression, sexual orientation, national origin, genetics, disability, age, or veteran status.

Cosm Los Angeles, California, USA Office

Playa Vista (west side).

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