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GungHo Online Entertainment America

Lighter/ Look Development Artist

Reposted 10 Days Ago
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In-Office
Redondo Beach, CA
60K-90K Annually
Junior
In-Office
Redondo Beach, CA
60K-90K Annually
Junior
The Lighting Artist is responsible for creating high-quality environment scenes, lighting, and adjusting shaders and textures using game engines.
The summary above was generated by AI

** This is a hybrid position and required to work in CA.**

About us:

GungHo Online Entertainment America Inc. is the U.S. subsidiary of the Japanese gaming company GungHo Online Entertainment, Inc. We publish titles across multiple platforms ranging from AAA to handheld to mobile. Our group is comprised of veterans from various aspects of the industry who are brought together by one simple thing: a love of gaming.

Position Summary:

The Lighting Artist will be responsible for creating high quality environment scenes for our game title. The position will be lighting scenes, adjusting shaders and textures, and also personally creating models and assets when necessary.

Responsibilities: 

Lighting

  • Artistic and Technical knowledge of lighting during runtime scenes for both gameplay and in-game cinematics.
  • Clear knowledge of Unreal/Unity light baking, lightmap and lighting optimization techniques as well as Level Sequencer.

Composing Scenes

  • Setting up scenes and lighting using the specified game engine
  • Create and adjust textures and shaders to get the correct effect and achieve aesthetic goal.
  • Follow the given Art Direction and work with other Level Designers to ensure that environments are compelling both visually and also from a gameplay perspective

Look Development, Texturing and 3D Modeling

  • Responsible for creating texture, shader and material settings to develop the look of characters and other assets with well-organized optimization ensuring the best performance.
  • Help develop 3D models when needed based on concept art or other specifications to be game ready.
  • Willing to explore different approaches of creating character and environmental assets for game, including but not limit to Procedural Building Generation and sculpting
  • Provide feedback for models and textures made by internal and external artists in order to fully develop the desired look
  • Willing to improve models and textures made by internal and external artists in order to fully develop the most desired look.

Other Game Development Tasks

  • Work with developers of other discipline to make sure that the scenes and art assets support the game performance and memory budget as a whole
  • Help out with design, or testing when necessary
  • Look for and share information regarding latest best practices or tools for better or more efficient 3d art creation

Other & Miscellaneous

  • Perform special projects and other miscellaneous duties that are assigned by upper management
  • Test prototypes of future game titles to provide constructive feedback
  • Other tasks as assigned

Requirements and Skills:

  • 2+ years professional experience lighting, look development, texturing and materializing both character and environments using Maya, Zbrush, Photoshop, Substance Designer/Painter and Unreal / Unity. (or equivalent 3D and 2D programs)
  • Strong knowledge of Unreal/Unity light baking, lightmap and lighting optimization techniques as well as Level Sequencer.Intensive experience working with game engines
  • Good foundation in art and design, includes composition, form and color theory.
  • Strong understanding of architecture and city planning
  • Fluent with Photoshop, Substance Suite and ability to paint textures
  • Knowledge of managing art assets for games in clean organization
  • Experience setting up 3D scenes and lighting
  • Good communication skills—able to help others and ask for help when needed. Being proactive in sharing info and assets
  • Great team-player attitude—being flexible with new ideas, being open to direction and changes. Listening to team mates
  • Self-motivated- requires minimal direction, can carry on the vision for the level until completion and commit to deadlines

Additional Qualifications:

  • Experience teaching Art, and Environment Art in particular, online or in person
  • Art Leadership experience
  • Houdini Experience


Why you want to work here: 

At GungHo, we are enthusiastic about creating fun games and we are always looking for talented individuals with whom we can share our passion. We have a highly collaborative culture where everyone wants to work together to get things done. We are all specialists in our own field so you will constantly learn new things while sharing your own knowledge with us.

    Perks:

    • 100% employer-paid insurances: Health insurance (PPO Medical, Dental, and Vision), Life insurance, Accidental Death and Dismemberment insurance, and Long Term Disability insurance
    • 401(k) with employer match
    • Competitive paid time off: Vacation, Personal time, Sick Leave, Holidays, and Winter Breaks.
    • A bonus may be provided based on business performance.


    Business hour: 10:00 AM - 7:00 PM in Pacific Time

    Salary Range: $60,000 - $90,000 per year

    IMPORTANT MESSAGE:
    GungHo Online Entertainment America, Inc. will never request job applicants to send money, make purchases, or download software under any circumstances, including as part of the hiring process or any communication with the company. To avoid potential fraud and other cybercrimes, please do not respond to any such requests.

    Top Skills

    Maya
    Photoshop
    Substance Designer
    Substance Painter
    Unity
    Unreal
    Zbrush
    HQ

    GungHo Online Entertainment America Redondo Beach, California, USA Office

    127 W Torrance Blvd, Redondo Beach, California, United States, 90277

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