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CD PROJEKT RED

Lead Graphics Engineer

Posted 3 Days Ago
Be an Early Applicant
Remote
Hiring Remotely in Boston, MA
Senior level
Remote
Hiring Remotely in Boston, MA
Senior level
As Lead Graphics Engineer, you will develop and optimize graphics systems, mentor engineers, and ensure high visual fidelity in Project Sirius.
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Company Description

To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. Want to dive deeper into our company’s culture? Explore our social media and check out our YouTube channel where we share behind-the-scenes insights and stories direct from our team members!

Job Description

CD PROJEKT RED is seeking a Lead Graphics Engineer to lead the development and optimization of cutting-edge graphics systems for our next title, Project Sirius, a multiplayer game set within the world of The Witcher. In this role, you will collaborate closely with artists and engineers to deliver industry-leading visuals through advanced rendering, shaders, lighting, and graphical enhancements. Your expertise will ensure that our graphics solutions are performant, efficient, and aligned with the game's creative vision.

RESPONSIBILITIES:

  • Design, implement, and optimize rendering systems to meet high visual fidelity goals.
  • Collaborate with the art team to create performant tools and workflows for impactful visuals.
  • Work across disciplines to develop innovative rendering solutions for large-scale, open-world environments.
  • Maintain, debug, and enhance existing graphics systems for improved performance and memory utilization.
  • Mentor junior engineers and provide technical guidance to the team.
  • Ensure adherence to the team's coding standards and contribute to overall code quality.
  • Actively solicit and integrate feedback to enhance system performance and design.

Qualifications

  • 7+ years of experience in game development, with at least 1 year as a lead.
  • Proficiency in C++ with a robust foundation in graphics programming.
  • Expertise in rendering techniques, shaders, and GPU/CPU architecture.
  • Experience with Unreal Engine 4/5, ideally with a shipped title using the engine.
  • Familiarity with low-level graphics APIs (DirectX12, Vulkan, etc.) and debugging tools (RenderDoc, Pix).
  • Extensive multithreaded programming skills.
  • Demonstrated ability to profile and optimize performance at a low level.
  • Exceptional problem-solving skills, communication, and a collaborative mindset.

NICE TO HAVES: 

  • Experience working on AAA console titles, particularly with Unreal Engine.
  • Familiarity with memory management and platform-specific optimizations.

Additional Information

This job can be hybrid/in-office from Boston or fully remote. 

Health & Well-being

  • Company paid medical healthcare (dental vision & mental).
  • Paid Leave — 20 days of holiday for every team member per year (26 days after two years).
  • No dress-code — we like to keep it casual.
  • 401K with employer matching.
  • Gym Membership Reimbursement.

Perks & Professional Growth

  • Flexible working hours.
  • Trainings, lectures and courses — internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There’s always something to learn!
  • Merch — gifts for newborn rebels and regular chances to nab some cool swag!
  • A welcome pack filled with goodies — to help you feel right at home once you join the team.

Life in the Office

  • Dog-friendly office — dog owner? Bring your pooch with you and look after them while working! There’s always a furry friend or two to meet at the studio.
  • Truly international working environment — a chance to meet and work with a diverse selection of people from all around the world.
     

If you have observed any irregularities in our recruitment process please click here to report them.

Top Skills

C++
Directx12
Pix
Renderdoc
Unreal Engine 4
Unreal Engine 5
Vulkan

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