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Tencent

Lead Graphics Engineer

Posted 11 Hours Ago
Be an Early Applicant
Irvine, CA
150K-276K Annually
Senior level
Irvine, CA
150K-276K Annually
Senior level
The Lead Graphics Engineer will own the VFX rendering pipeline, collaborate with teams, implement rendering techniques, and mentor engineers while ensuring high-quality visual performance in games.
The summary above was generated by AI

Responsibilities:LightSpeed LA is seeking for a talented and enthusiastic Lead Graphics Engineer to join our new studio in sunny Irvine California. The ideal candidate will have a strong passion for games and enabling content creators to deliver the most polished experience for our players and push the boundaries of what we can do today. Join our team of industry veterans and help us build a team and culture of respect that pushes boundaries while having lots of fun.
Position Overview
With Lightspeed's global growth and development, looking for a highly ambitious and driven individuals who are keen to embark on this "tech for good, value for users" journey with us!

  • Help maintain a culture of fast iteration and practical problem solving
  • Own the VFX rendering pipeline and tools
  • Work with the VFX team to get the most out of the system and implement new solutions to enable them to push the bar higher
  • Evolve iteratively existing systems into state of the art solutions
  • Design and implement new and existing rendering related techniques
  • Implement innovative solutions to feature requests, taking account performance, maintainability and appropriate resource usage, creating stunning industry defining visuals
  • Collaborate with stakeholders to gather and analyze technical constraints and establish solutions
  • Mentor other engineers, help engineer team to solve the technical problems

Requirements:

  • Minimum 5 years’ experience in video game development, Unreal engine experience is a plus
  • Strong understanding graphic technologies, experiences with physical simulation will be a plus
  • Thorough understanding of modern GPU architecture, such as PC / PS / XBOX
  • Experience with DX12, Vulkan or other modern graphics or compute APIs
  • Experience with HLSL/GLSL or other equivalent Shader languages
  • Deep understanding of performance considerations, with ability to design and implement well performance systems/features
  • Proven ability to debug defects of a reasonable complexity, including memory related issues, multi-threading, and assembly level debugging
  • Good communication skills that support an open and enthusiastic working environment
  • Self-driven with a strong sense of quality

Preferred:

  • Experience working on AAA games
  • Shipped a title on PC and/or Consoles


 

Location State(s)

California


 

The base pay range for this position in the state(s) above is $150,000 to $275,500 per year. Actual pay is based on market location and may vary depending on job-related knowledge, skills, and experience. A sign on payment, relocation package, and restricted stock units may be provided as part of the compensation package, as well as other medical, financial, and/or other benefits, dependent on the specific position offered.

Top Skills

Dx12
Glsl
Gpu Architecture
Hlsl
Unreal Engine
Vulkan

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