Responsibilities:LightSpeed LA is seeking a talented Lead Engine Systems Engineer to join our teams in sunny Irvine California. The ideal candidate will have a strong passion for games and enable content creators to deliver the most polished experience for our players. Join our team of industry veterans and help us build a team and culture of respect that pushes boundaries while having lots of fun.
General:
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Work with and lead a core technology engineering team to develop key engine systems and focus on performance and optimization
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Work with design and production and engineering leadership to manage schedules and backlog
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Implement, debug and optimize engine systems in C/C++ and other languages
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Help establish budgets for engine systems and pipeline tools to validate them
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Author lean, high-performance, maintainable code
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Cultivate strong cross-disciplinary working relationships based on honesty and transparency among various departments within the studio
Leadership and Management:
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Provide technical leadership across multiple engine systems and features
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Mentor, develop, and learn from engineering colleagues
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Be a leadership resource for engineers across the entire engine team
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Help build and maintain an open and energetic team culture
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Conduct regular one-on-one meetings with team members to provide guidance, feedback, and support their professional development
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Participate in the recruitment and onboarding of new team members, ensuring a highly skilled team that aligns with project requirements
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Facilitate team-building activities to promote a positive and collaborative working environment
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Refactor existing systems and tools to handle large worlds with dynamic content
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Utilize profiling tools to identify CPU and GPU performance issues
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Evolve iteratively existing systems into state of the art solutions
Requirements:
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A passion and enthusiasm for playing and developing exceptional games.
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Experience bringing multiple large-scale game titles to completion on PC and consoles
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7+ years of professional game programming experience
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At least 1 shipped/published AAA title
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Experience using profiling tools to identify CPU performance issues
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Excellent understanding of PC and console hardware bottlenecks and optimization strategies
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Experience with game console hardware
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Deep understanding of multithreaded programming
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Experience managing direct reports
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Experience performing in a senior or principal software engineering role or equivalent
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Ability to collaborate with other engineers, designers, artists and other game developers
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Ability to work well in a fluid, changing environment as creative challenges evolve
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Deep knowledge of engine systems involving physics, streaming, audio and other engine systems
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Expert in C++, debugging, and 3D mathematics
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Enjoy working closely with creative and technical team members
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Value lean, simple, efficient, well-tested code
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Strong written and verbal communication skills
Preferred:
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Experience working either AAA proprietary engines or third party engines like Unreal and Unity
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Understanding of game asset pipelines
Location State(s)
California
The base pay range for this position in the state(s) above is $122,400 to $255,600 per year. Actual pay is based on market location and may vary depending on job-related knowledge, skills, and experience. A sign on payment, relocation package, and restricted stock units may be provided as part of the compensation package, as well as other medical, financial, and/or other benefits, dependent on the specific position offered.
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