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Rockstar Games

Graphics Programmer

Reposted 9 Days Ago
Be an Early Applicant
In-Office
Carlsbad, CA
87K-129K Annually
Junior
In-Office
Carlsbad, CA
87K-129K Annually
Junior
Develop and enhance graphics technologies for games, working closely with other teams to integrate solutions and mentor junior members.
The summary above was generated by AI

At Rockstar Games, we create world-class entertainment experiences.

Become part of a team working on some of the most rewarding, large-scale creative projects to be found in any entertainment medium - all within an inclusive, highly-motivated environment where you can learn and collaborate with some of the most talented people in the industry.

This is a full-time, in-office position based out of Rockstar’s new state-of-the-art game development studio in Carlsbad, CA.

WHAT WE DO
  • We develop cutting-edge graphics and visual effect systems, working together with other departments to create optimal, attractive solutions for our games.
RESPONSIBILITIES
  • Develop new and enhance existing graphics technologies (rendering, lighting, shadows, shaders, culling, scene management and others) to help achieve state-of-the-art visuals.
  • Work closely with the rest of the programming team to assist in integrating graphics technologies, identify extensions to that technology, and help create those improvements.
  • Occasional mentoring of more junior members of the team.
QUALIFICATIONS
  • A degree in Computer Science / related discipline or equivalent experience.
  • 1+ years of PC or console graphics development experience.
SKILLS
  • Experience with C/C++ programming
  • Experience with HLSL or other vendor specific shader programming language.
  • Experience with 3D graphics APIs (Direct3D 11+, OpenGL, Vulkan and/or vendor specific).
  • Experience optimizing both performance factors and memory footprints using hardware and software profilers (PIX, Razor CPU/GPU, Tuner, Vtune, etc.).
  • Experience debugging graphics pipelines using relevant platform tooling (Renderdoc, Pix, Razor GPU, etc.).
  • Experience with multithreaded programming.
  • Experience working with large code bases.
  • Ability to work with artists, designers and other content creators to make sure they can get the most out of the technology.
PLUSES

Please note that these are desirable skills and are not required to apply for the position.

  • At least one shipped title; preferably on the Xbox and/or Playstation consoles.
  • Experience using modern real time ray tracing APIs (DXR, NVX or vendor specific).
  • Passionate about playing and making games.
HOW TO APPLY

Please apply with a resume and cover letter demonstrating how you meet the skills above. If we would like to move forward with your application, a Rockstar recruiter will reach out to you to explain next steps and guide you through the process.

Rockstar is committed to creating a work environment that promotes equal opportunity, dignity and respect. In line with this commitment, Rockstar will provide reasonable accommodations to qualified job applicants with disabilities during the recruitment process in order for such applicants to be considered for the position for which they are applying, as well as to qualified employees to enable them to perform the essential functions of their roles. If you need more information about Rockstar’s reasonable accommodation policies or process, or need to request an accommodation, please contact the Human Resources Department.                                   

** For those based in Toronto, Rockstar will provide accommodations to job applicants and employees as long as such accommodations do not pose an undue hardship on Rockstar, and consistent with its obligations under the Human Rights Code and the Accessibility for Ontarians with Disabilities Act.

If you’ve got the right skills for the job, we want to hear from you. We encourage applications from all suitable candidates regardless of age, disability, gender identity, sexual orientation, religion, belief, race, or any other protected category.


#LI-DB1

The pay range for this position in San Diego at the start of employment is expected to be between the range below* per year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an "at-will position" and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, including for reasons related to individual performance, company or individual department/team performance, and market factors.


*San Diego Base Pay Range
$87,400$129,340 USD

Top Skills

C/C++
Direct3D 11+
Hlsl
Opengl
Pix
Razor Cpu/Gpu
Renderdoc
Tuner
Vtune
Vulkan

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