Create realistic Cocos2d-x game tasks (sprite management, animations, physics, UI, game logic); write clear prompts and evaluation rubrics; execute and review tasks in virtual environments; provide feedback to improve task quality and consistency.
This role is for one of our clients
$50 - $120 hour pay
Job Type: Contractor
Location: Remote
Job Summary: In this position, you will utilize your expertise to assist in training the next generation of AI systems. Your contributions will influence how models learn, reason, and operate by providing high-quality, real-world data. No previous experience in AI is necessary — your domain expertise is what counts.
Requirements
Key Responsibilities:
- Develop realistic Cocos2d-x tasks encompassing sprite management, animations, physics, UI, and game logic
- Compose clear and well-structured prompts grounded in real development scenarios
- Design evaluation rubrics to measure the quality of task solutions
- Conduct execution and review of tasks within a virtual environment
- Offer feedback aimed at enhancing task quality and ensuring consistency
Required Skills:
- At least 2 years of experience with Cocos2d-x and C++
- Background in working on actual game projects, preferably 2D or mobile
- Deep understanding of scene graph, action system, and asset management
- Capability to decompose problems into clear and organized tasks
- Strong skills in written communication
Nice to Have:
- Familiarity with Lua or JavaScript bindings in Cocos2d-x
- Experience in mentoring or conducting code reviews
- Exposure to AI training or evaluation processes
Why this role:
- Fully remote position with flexible hours (approximately 20 hours per week)
- Emphasis on practical problem-solving using real-world scenarios
- Chance to contribute to the enhancement of AI systems applied to game development
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