Mob Entertainment is a startup multimedia studio that is best known for our hit indie horror game "Poppy Playtime". This franchise is one of the hottest new properties in gaming, and our team is naturally expanding as our ambition expands. To give a taste of our brand's popularity, more than 100 billion YouTube views of Poppy Playtime related content have occured since the game's launch 4 years ago.
gameplay experiences. This role bridges engineering rigor with creative iteration, working in Unreal
Engine 5 to prototype, build, and polish gameplay systems and player-facing mechanics. You’ll touch
everything from AI behaviors to interactive systems, player abilities to camera logic—all while
upholding performance, scalability, and clarity for designers and artists.
If you love shipping exciting features, digging into the engine, and building immersive experiences
that stick with players long after the credits roll, we want to talk to you.
What You’ll Do
● Collaborate with design and engineering to implement player mechanics, tools, puzzles, and
interactive sequences.
● Balance performance and maintainability when building gameplay code, ensuring scalability
for the project
● Dig deep into the Unreal Engine and core systems (input, physics, animation, GAS, etc.) to
build clean, robust foundations for gameplay features.
● Utilize and extend existing systems to implement gameplay features based on design
specifications with regards to multiplayer replication
● Work directly with other programmers to debug issues, refactor systems, and support
pipeline tools.
Requirements & Skills
● 3+ years of professional game development experience
● 1+ shipped title in Unreal Engine (preferably UE5)
● Experience with Unreal’s networking stack for Multiplayer
● Strong familiarity with Unreal Engine’s Blueprint Scripting Language
● Experience with Unreal subsystems: Animation (Montages, AnimBP), Sequencer, AI
(Behavior Trees, EQS), Gameplay Ability System (GAS), Physics, and Input
● Proficiency in 3D math (vector math, linear algebra, transforms)
● Ability to take a feature from design doc to shippable implementation
● Collaborative mindset: able to translate creative vision into technical execution while
communicating across departments
● Self-motivated with strong debugging and profiling skills
● Strong C++ programming skills and a clear understanding of Blueprint/C++ communication
● Experience building narrative systems or interactive sequences
● Familiarity with horror or first-person puzzle games
● Engine-level knowledge of Unreal systems or interest in core engine work
● Comfort working in a startup-style environment: fast iteration, tight collaboration, big swings
● Wearing many-hats. Broad exposure to unreal engine’s various systems is a major plus
Mob Entertainment is an equal opportunity employer. We do not discriminate on the basis of race,
color, religion or religious creed, sexual orientation, gender, gender identity, marital status, family or
parental status, disability, military or veteran status, or any other basis protected by law. All
employment decisions are based on a person’s merit, business needs, and role requirements. If you
require further accommodations or have questions regarding accessibility of our roles, please reach
out to [email protected]
#LI-remote
Mob Entertainment is an equal opportunity employer. We do not discriminate on the basis of race, color, religion or religious creed, sexual orientation, gender, gender identity, marital status, family or parental status, disability, military or veteran status, or any other basis protected by law. All employment decisions are based on a person’s merit, business needs, and role requirements. If you require further accommodations or have questions regarding accessibility of our roles, please reach out to [email protected]
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