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Miris

Applied Researcher - All Levels

Reposted 3 Days Ago
Remote
Hiring Remotely in USA
89K-287K Annually
Senior level
Remote
Hiring Remotely in USA
89K-287K Annually
Senior level
As an Applied Researcher, you will conduct research on Gaussian splatting and develop algorithms to optimize 3D content streaming for mobile devices, working collaboratively with engineering teams.
The summary above was generated by AI

Building something ambitious requires focus, resilience, and a willingness to take on challenging work. At Miris, we believe that this work can be deeply meaningful when it is supported by a strong team, a clear sense of purpose, and a shared commitment to achieving important outcomes. We are looking for people who are energized by complex problems and the opportunity to make a meaningful impact.

The Opportunity:

Miris is seeking exceptional and outcome-focused Applied Researchers at all levels to join our friendly and fully remote R&D team. You will navigate the fast-moving Gaussian splatting/radiance field research to find and adapt existing techniques and identify where to push beyond the bleeding edge to deliver exceptional immersive streaming experiences to low-powered mobile devices.

This is an applied role; you will take ideas from the theoretical stage, through prototyping, and all the way to successful production rollout. You will work in a highly collaborative environment, closely partnering with our rendering engineers and cloud/content processing teams to build a seamless end-to-end system that transforms varied user inputs (photogrammetry, 3D models) into exceptional spatial experiences.

As a remote-first company with a globally distributed team, we value thoughtful collaboration, accountability, and trust. We also believe that every candidate should have an ownership mindset and the opportunity to share in the success they help create, which is why stock options are a significant portion of this role's compensation package.

What You'll Do:

  • Conduct applied research into novel methods for representing, compressing, and streaming animated 3D content, with a strong focus on Gaussian splatting and efficiency for low-power mobile AR/VR devices
  • Quickly develop proof-of-concepts and transition successful experiments to production-ready code to advance our streaming pipeline
  • Design and evaluate algorithms for spatial data optimization, compression, and adaptive streaming based on network conditions and device capabilities
  • Contribute to solutions for challenging problems like animated content, real-time relighting, integrating content into an AR environment, and facilitating open-world VR experiences
  • Work closely with rendering engineers to define data formats, rendering pipelines, and performance targets optimized for mobile hardware.
  • Collaborate with cloud and content processing engineers to establish robust and efficient workflows for automated processing of diverse user input data into our streaming format
  • Proactively follow and apply the latest computer graphics research related to novel view synthesis on mobile devices, such as radiance fields, differentiable rendering, and photogrammetry
  • Clearly communicate research findings and technical concepts to both technical and non-technical stakeholders

What You'll Bring:

  • MS or PhD in Computer Science, Electrical Engineering, or a related quantitative field, or equivalent practical experience
  • Proven track record leading research which advances the state-of-the-art in areas such as radiance fields, photogrammetry, machine learning for graphics, or real-time rendering with publications in top-tier conferences or journals in related fields (e.g., SIGGRAPH, CVPR, ICCV, ECCV, NeurIPS, ICML)
  • Strong understanding of modern 3D rendering pipelines and concepts
  • Experience with radiance fields (e.g., Gaussian splatting, NeRF) and related novel spatial representation techniques is highly desirable.
  • Excellent programming skills in Python and C++
  • Experience with performance optimization and writing efficient code for resource-constrained environments
  • Ability to quickly understand and implement complex research papers
  • Demonstrated ability to be outcome-focused and deliver working code that solves real-world problems
  • Strong problem-solving skills and the ability to thrive in a fast-paced, ambiguous startup environment
  • Excellent communication and collaboration skills
Target Base Salary Range
$89,155$287,488 USD

About Us:

Miris is a cutting-edge technology company building the future of 3D content delivery at global scale. Our mission is to empower creators and developers to deliver high-fidelity, photorealistic 3D experiences to billions of users instantly, seamlessly, and across all major platforms and devices. Backed by patented innovations, Miris leverages state-of-the-art advancements in neural rendering, including radiance fields, Gaussian splatting, and new AI-assisted graphics approaches. Our platform unlocks the ability to deliver complex digital scenes, anywhere and anytime, without making compromises on speed, cost, and scale.

Compensation:

At Miris, our compensation philosophy is designed to attract, motivate, and retain top talent. We offer fair pay that reflects the value of each role within our organization and the broader market. We believe that every employee who brings impact should share in our success with equity options as a key component of our compensation package. Base salary is influenced by several factors, including the scope, complexity, and responsibilities of the role, internal equity across similar roles, external market benchmarks for comparable positions, and the candidate’s job-related knowledge, skills, and experience.

Benefits: 

  • Comprehensive benefits including Medical, Dental, and Vision
  • Flexible Spending Account for medical and dependent expenses
  • Flexible working hours
  • Generous PTO Program
  • 401K plan 
  • Technology stipend
  • Wellness stipend
  • Equity options

Globally, benefits may vary depending on a candidate's location 

HQ

Miris Culver City, California, USA Office

Culver City, California, United States

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