That's No Moon Entertainment

That's No Moon Entertainment

Los Angeles, CA
96 Total Employees
Year Founded: 2021

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Jobs at That's No Moon Entertainment

Search the 9 jobs at That's No Moon Entertainment

Gaming
Seeking an Environment Outsource Artist for a temporary 'Project Hire' position at an independent game studio. Responsibilities include establishing visual direction, communicating with external partners, asset production, and integration into game engine. Must have experience in AAA game production and proficient in tools such as Unreal, Maya, Zbrush, and Photoshop.
Gaming
As an Associate Quality Assurance Analyst at That's No Moon, you will support testing and test plan execution for an upcoming AAA title. Responsibilities include building and executing test plans, communicating with various teams, creating JIRAs, and maintaining documentation. Bonus skills in Unreal Engine and working with outsource teams are desirable. This is a temporary 'Project Hire' position with competitive benefits and a salary range of $48,000 - $66,000.
Gaming
Looking for a hardworking Senior Level Designer to focus on level ownership and collaborate with experienced developers to push innovation in gameplay and storytelling. Responsibilities include mission development, content implementation, vision prototyping, and development planning. Strong experience in 3D level geometry and level event scripting required. Knowledge of Unreal engine and art packages like Maya, Max, and Adobe suite essential.
Gaming
As an Expert Technical Designer at That's No Moon, you will be responsible for guiding designers, collaborating with content and feature creation teams, developing level content and systems, defining gameplay mechanics, ensuring quality, and meeting with company executives. Prior experience with 3rd-person shooter mechanics in Unreal is desired. Responsibilities include reviewing technical implementation, mentoring designers, partnering with Creative Director and Game Director, developing prototypes, creating new mechanics and systems, implementing content, and collaborating with cross-functional teams. Required skills include strong communication, holistic vision, Unreal Engine knowledge, level-layout and scripting tools proficiency, and leadership abilities. Qualities sought include flexibility, appreciation for different perspectives, integrity, team orientation, and inclusivity promotion. The estimated base pay range for this role is not specified as it varies based on industry benchmarks, location, experience, and specific skills.
Gaming
Systems Engineer role at That's No Moon studio responsible for developing foundational pieces for AAA title, collaborating with teams, implementing C/C++ features, and providing regular updates and communication. Base pay range $120,000 - $160,000 yearly.
Gaming
Seeking a highly skilled Lead VFX Artist to create realistic destruction, volumetrics, and environment dynamics for AAA content. Responsibilities include defining workflows, developing tools, collaborating with teams, and driving R&D on novel solutions. Requires 5+ years of experience in VFX for games and leadership experience.
Gaming
The Senior Technical Animation Designer will be responsible for creating and maintaining animation systems for a AAA title. They will collaborate with various departments to ensure seamless integration of animations into gameplay and cinematics. Strong technical skills in Unreal Engine Blueprints, state machines, and motion capture are required. Experience with scripting and C++ is a bonus. The estimated salary range for this role is $130,000 to $170,000 per year.
Gaming
Lead Technical Designer responsible for guiding designers, collaborating with content teams, developing systems, defining gameplay mechanics, and ensuring quality in the creation of narrative-driven single-player games using Unreal Engine. Prior experience with 3rd-person shooter mechanics in Unreal desired.
Gaming
Seeking an Environment Graphic Artist to define a new benchmark for environmental storytelling in immersive game experiences. Responsible for crafting graphic elements, visual development, and pushing industry standards in realism, beauty, gameplay, and storytelling. Collaborative role with Art Directors and Environment Leads to create and implement graphics for game worlds.