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That's No Moon Entertainment
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Thats No Moon is seeking a Rendering Engineer to push the boundaries of rendering for a AAA title, working with artists, designers, and the narrative team to convey stories through real-time graphics.
Looking for a hardworking Level Designer with experience in 3D level geometry and combat scripting. Must have a cinematic eye and be proactive in pitching game improvement ideas. Temporary Project Hire position with benefits like medical, dental, vision, and flexible PTO.
Lead Technical Artist (Environment) role at That's No Moon studio, responsible for managing a team of tech artists, collaborating with cross-functional teams, and ensuring high fidelity game levels. Hands-on leadership, task prioritization, guidance, and troubleshooting content creation issues.
As an Expert Technical Designer at That's No Moon, you will be responsible for guiding designers, collaborating with content and feature creation teams, developing level content and systems, defining gameplay mechanics, ensuring quality, and meeting with company executives. Prior experience with 3rd-person shooter mechanics in Unreal is desired. Responsibilities include reviewing technical implementation, mentoring designers, partnering with Creative Director and Game Director, developing prototypes, creating new mechanics and systems, implementing content, and collaborating with cross-functional teams. Required skills include strong communication, holistic vision, Unreal Engine knowledge, level-layout and scripting tools proficiency, and leadership abilities. Qualities sought include flexibility, appreciation for different perspectives, integrity, team orientation, and inclusivity promotion. The estimated base pay range for this role is not specified as it varies based on industry benchmarks, location, experience, and specific skills.
Looking for a hardworking Senior Level Designer to focus on level ownership and collaborate with experienced developers to push innovation in gameplay and storytelling. Responsibilities include mission development, content implementation, vision prototyping, and development planning. Strong experience in 3D level geometry and level event scripting required. Knowledge of Unreal engine and art packages like Maya, Max, and Adobe suite essential.