Environment Artist Intern
Playstation (Santa Monica)
10 hours ago
Builds content, including 3D modeling/sculpting, 2D texture map painting, material setup/UV layout, and LOD creation according to defined quality standards, artistic styles, conceptual designs, development pipelines, technical parameters and production goals.
Works closely with the Art Director, Art Lead, Environment Artists, and Concept Artists to build environments that work aesthetically and represent concept work and creative vision.
Skilled in level art workflow, including assembly, set dressing, and asset composition across levels.
Demonstrates the ability to develop a comprehensive production pipeline and all engine features, tools and systems associated with the creation of art assets.
Maintains the artistic goals and vision through all phases of the game development cycle from pre-production through final product release. This entails ensuring environment/level assets are of the highest artistic quality and uphold the integrity of the games design and artistic vision of the game as a whole.
Maintains a solid knowledge of the games design to support communication and enable early identification of issues, as well as help drive participation in discussions.