Naughty Dog

HQ
Santa Monica
Total Offices: 2
556 Total Employees

Jobs at Naughty Dog

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Recently posted jobs

YesterdaySaved
In-Office
Santa Monica, CA, USA
Gaming
Analyze gameplay telemetry, player feedback, and research findings to identify trends and friction points. Build dashboards and reports, partner with analytics and development teams to ensure telemetry quality, translate complex data into actionable insights, and collaborate with User Research to connect quantitative and qualitative findings to inform design and production decisions.
YesterdaySaved
In-Office
Santa Monica, CA, USA
Gaming
Lead and manage the studio IT support team to deliver high-quality end-user support across local and remote users. Drive service management, KPIs/SLAs, endpoint lifecycle, enterprise collaboration platforms, security and identity solutions, vendor and budget activities, escalations, and process improvements to support development workflows and studio operations.
YesterdaySaved
In-Office
Santa Monica, CA, USA
Gaming
Develop and own full‑stack web tools and integrations for game development workflows. Customize Atlassian products, design backend systems and databases, ensure reliability and performance across distributed systems, collaborate cross‑departmentally, manage multiple projects, and share tooling best practices.
4 Days AgoSaved
In-Office
Santa Monica, CA, USA
Gaming
Design and implement playable level layouts: block environments, create architecture and composition, place objects, script progression in the game editor, produce level documentation, coordinate playtests and cross-discipline collaboration, and iterate on feedback. Provide portfolio/demo reel and may complete a design test.
4 Days AgoSaved
In-Office
Santa Monica, CA, USA
Gaming
Pitch, design, implement, and own enemy NPC archetypes. Collaborate with AI programmers, animators, artists, and designers to develop AI behaviors, locomotion, melee moves, and combat systems. Prototype, implement, tune, and balance gameplay; write documentation; run playtests and iterate; drive cross-discipline communication; mentor junior designers and meet project deadlines.
4 Days AgoSaved
In-Office
Santa Monica, CA, USA
Gaming
Prototype, implement, and own gameplay scenarios, narrative sequences, interactive objects, AI behaviors, and other mechanics. Collaborate with animation, programming, and art to produce assets and code, iterate on feedback with lead designers and directors.
7 Days AgoSaved
In-Office
Santa Monica, CA, USA
Gaming
Lead production for a AAA game project: build and maintain schedules, improve production processes, track cross-department dependencies, communicate status and risks, mentor production staff, and partner with leads to evaluate scope and ensure quality through launch.
11 Days AgoSaved
In-Office
Santa Monica, CA, USA
Gaming
Prototype, implement, and own gameplay scenarios, narrative sequences, interactive objects, and AI behaviors using in-house tools and scripting. Collaborate with design, animation, programming, and art teams to prototype, tune, balance, and polish gameplay systems for production.
11 Days AgoSaved
In-Office
Santa Monica, CA, USA
Gaming
Manage and guide external vendors to deliver high-quality character assets for an AAA title. Create art package briefs, provide feedback, track vendor schedules and Jira tasks, and assist with asset integration and optimization. Contribute to outsourcing pipelines, documentation, and legal clearance coordination while supporting internal art teams and owning assigned tasks.
13 Days AgoSaved
In-Office
Santa Monica, CA, USA
Gaming
Lead project management and production for franchise and studio communications. Build workflows and roadmaps, track deliverables across physical and digital pipelines, coordinate stakeholders and partners, prioritize and resolve issues, and improve processes to ensure timely, high-quality asset delivery and strong partner relationships.
13 Days AgoSaved
In-Office
Santa Monica, CA, USA
Gaming
The Core Tech Programmer will design and develop technology for game production, support artists and designers, and improve workflows and performance in the pipeline.
19 Days AgoSaved
In-Office
Santa Monica, CA, USA
Gaming
Prototype, implement, and own gameplay scenarios, narrative sequences, interactive objects, AI behaviors, and systems. Collaborate with animation, programming, and art teams, improve tools/workflows, and work independently while keeping leads informed.
19 Days AgoSaved
In-Office
Santa Monica, CA, USA
Gaming
The role involves prototyping gameplay scenarios and narrative sequences, collaborating across departments, and utilizing technical design skills in game development.
19 Days AgoSaved
In-Office
Santa Monica, CA, USA
Gaming
As an SDET programmer, you will maintain CI processes, improve build and packaging, collaborate across departments, and drive development ownership.
19 Days AgoSaved
In-Office
Santa Monica, CA, USA
Gaming
Provide on-site hardware support as primary contact for local and remote users: build, configure, deploy, troubleshoot, repair, and track workstations, servers, and A/V equipment; manage tickets to SLA; relocate equipment; maintain inventory and documentation; escalate unresolved issues; deliver VIP white-glove service.