Live-streaming platform Mobcrush raises $4.9M as it prepares for public beta

Mobcrush, the live streaming platform for mobile games, confirmed today they have raised $4.9 million in seed funding. While currently in private beta, the Santa Monica-based platform says the funding will be used to scale the company’s team and platform in preparation for their public beta in 4-6 months.

Written by Patrick Hechinger
Published on May. 19, 2015
Live-streaming platform Mobcrush raises $4.9M as it prepares for public beta

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Mobcrush, the live streaming platform for mobile games, confirmed today they have raised $4.9 million in seed funding.

While currently in private beta, the Santa Monica-based platform says the funding will be used to scale the company’s team and platform in preparation for their public beta in 4-6 months.

Mobcrush runs on iOS and Android, and lets users livestream mobile games such as Minecraft and Clash of Clans to friends and others.

The platform recently made news for organizing the first live mobile eSports tournament played and streamed natively from mobile devices.

“We are humbled by the player reception to Mobcrush, and to have investors show the same love has been a strong vote of confidence,” said Mobcrush CEO Royce Disini in a statement. “Our team is passionate about delivering value and innovation to the mobile gaming community and we’re excited to have investors on board that share our vision to build, grow and scale the Mobcrush platform.”

Disini created Mobcrush due to the lack of live streaming platforms for mobile users. With more gamers turning towards mobile, Mobcrush has the opportunity to ride the popularity wave to an expansive audience.

“This is a big opportunity on the mobile side,” said Disini. “We’re looking at this operationally for the long term as we continue to grow.”

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