Systems Engineer
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We're looking for people to join our growing team who:
- Seek out challenges and are comfortable with the unknown
- Thrive in fast-paced, innovative, creative environments
- Are expert communicators and collaborate well with others
- Take initiative to solve tough problems
- Are passionate about revolutionizing storytelling through virtual reality
- Most importantly, have got grit
WITHIN is looking for a Systems Engineer to join our Platform team. As we continue to build out the WITHIN ecosystem to support an increasing variety of filmed and interactive content, we need a skilled and passionate engineer to design and implement technologies that scale the ways in which players can engage with our content. The ideal candidate will have worked as a generalist in the electronic entertainment industry with some experience in core systems architecture.
Responsibilities
- Generalize WITHIN client-side system software for use across a wide range of platforms
- Build tooling to optimize content distribution
- Research areas of improvement and implement changes aimed at interactive experience stability, performance, and memory footprint
- Evaluate and communicate the potential impact of code changes across the team
- Test, debug and document code
Requirements
- Bachelor’s degree in Computer Science, Math, Engineering or a related area
- Minimum of 3 years industry experience with 1 or more shipped titles
- Solid knowledge of C# and C/C++
- Familiarity with systems level engineering for Windows platform
- Self-motivated individual, comfortable solving problems outside of primary area of expertise
Pluses
- Experience with the Unity 3D Engine
- Basic 3D math
- Familiarity with fundamentals of compression, encryption, and security
- Experience with Perforce/Plastic SCM and Jira
- Platform experience on mobile, console or Linux
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