VR Pipeline Technical Director

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The Sr. VR Pipeline TD is responsible for developing pipeline software tools, providing support to artists as it relates to production, and general troubleshooting of the VR pipeline in a production environment. Works with the VFX Supervisor to identify tools that ensure artists are working as efficiently as possible.

  • Develop pipeline and asset management tools that ensure artists and production staff are working and communicating in an efficient manner. This includes the setup of a full render farm pipe, render submission tools, and custom, targeted tools that allow artists to overcome problems and rote repeatable tasks.
  • Provide production support across a wide range of disciplines, troubleshoot assets and shots, and help artists with general problem-solving.
  • Collaborate effectively with artists, production supervisors, and technical staff to solve production emergencies. 
  • Identify day-to-day priorities for projects in production and act autonomously to complete them.
  • Work primarily on tools of a high degree of complexity, requiring broad understanding of the larger pipeline. 
  • Develop comprehensive knowledge of software and systems; contribute to evolving standards and conventions used in production. 
  • Update documentation for the pipeline and tools to reflect any changes that are made.

Required Skills / Competencies: 

  • Proficiency in Windows
  • Advanced Python scripting required
  • Experience in one or more of Maya, Nuke, Houdini, Mari, Arnold or similar
  • Thorough experience with VR pipelines, VR softwares, and VR hardwares.
  • Detail oriented and strong self-sufficient trouble shooter.
  • Thorough understanding of the entire visual effects and VR process, including stereoscopic workflows.
  • Experience with advanced video compression techniques
  • Experience with real-time render platforms (UE4, Unity)  

Preferred Skills / Competencies: 

  • Experience with production database systems
  • Experience with C, C++
  • Experience with Unreal, Unity and other VR platforms
  • Experience with json, lua, mel, maxscript, and command line protocols (BASH, tcsh, etc) a plus

Education / Experience: 

  • Bachelor’s degree or equivalent in Computer Science or a related technical field.
  • Demonstrated experience developing and maintaining tools for use in computer graphics.
  • At least 5 years production experience in visual effects for film, commercials or television.
  • 2+ years of experience working in VR, including real-time and pre-rendered CG VR experiences  
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Location

880 Newport Center Dr., Newport Beach, CA 92660

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