Tools Programmer (Game Team)

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Tools Programmer (Game Team)

As a tools programmer at Naughty Dog, you will experience:

Total project ownership: talk directly to the artists and designers and design, build, and deploy the software by yourself. Varied and challenging responsibilities. We have a small tools team, so you’ll interact with every game system and every department.

Responsibilities:

  • Designing, developing and supporting tools in our production pipeline
  • Work with our artists and designers to ensure tools are functioning properly
  • Continuously improve the user experience and performance of our tools
  • Additional responsibilities may be assigned as needed

Requirements/Skills:

  • Excellent 3D math skills (especially linear algebra and vector math)
  • Strong graphics background
  • Console or PC programming experience
  • Good oral and written skills
  • Experience with a shipped product from start to finish
  • B.S. in Computer Science and/or Mathematics or equivalent work experience
  • Self-motivated individual with excellent problem solving skills
  • Experience in creating one or more of the following PC applications: level editor (actor placement, navigation meshes, particles, boundary regions, etc), art prototype catalogue/database, animation/cinematic editor, material/shader editor, plug-ins, build tools, data messaging tools, lighting tools
  • Experience in using one or more of the following technologies: Maya Plug-in API, SQL, OpenGL, CG/HLSL
  • Ability to design, author, and maintain complex tools used in different parts of the production pipeline
  • Knowledge of scripting languages (Python/MelScript/Lua/VBScript.) *Preferred *
  • Experience using DCC applications (3DStudio/Maya/Photoshop/XSI) *Preferred* 
  • GUI art/design skills *Preferred*

As part of the Naughty Dog application process, candidates should expect to be given a technical interview.

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Location

2425 Olympic Blvd, Santa Monica, CA 90404

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